Monster Plugin - Version 3.5 - History
Filename: plugin_blatt_monster
Offline Manual
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navigate through the offline information. The links above and to the left
link to www.ravenousbugblatterbeast.pwp.blueyonder.co.uk.
If you downloaded the plugin from somewhere else, or downloaded it some time ago,
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Version 3.5 (DLL 3.01.04)
Plugin Changes:
- Updated to compile on Admin Mod version 2.50.56
DLL Changes:
Version 3.4 (DLL 3.01.04)
Plugin Changes:
- Fixed loop bound on mania mode to remove warning message from logs
DLL Changes:
- Windows version recompiled with MSVC 7.1 - can now compile with full optimisation on without runtime errors
- Bugfix to snark AI
- Some compiler warnings removed
Version 3.3
- Minor update to clean up respawn monsters code - no functional differences. Users of version 3.2 need not
upgrade.
Version 3.2
- Updated to support language plugin version 3.3. Do not use older versions of the language
plugin with this build of the monster plugin.
Version 3.1
Plugin Changes:
- Reads available monsters from monster_precache cvar
- Supports spawning monsters at specific co-ordinates
- Well respawn any monsters configured in the map configuration file at the start of each round (CS)
DLL Changes:
- Uses "addons" standard file layout
- Revised argument format for monster command
- Sets monster_version in a public cvar
- Sets location of config, precache and skill files used in private cvars
- Supports map-specific monster config, precache and skill files in either the maps folder
or the addons/monster/config folder.
- Supports spawning monsters at specific co-ordinates
- Fixed possible crash when a monster had no valid enemies
- Supports setting score for monsters in config file as well as when dynamically spawned
- You can restrict monsters to attacking a single team from config file or when dynamically spawned
- You can restrict monsters to attacking a single player when dynamically spawned (not supported in
AM plugin yet)
- Added respawnmonsters command
Version 2.6
- Now works on Linux
- Checks for freeze time during monster mania
- French and German strings added
Version 2.5
- Made the announcement of configuration errors much more
prominent in the log files.
- Now slays existing monsters when playing is disabled.
Version 2.4
Plugin Changes:
DLL Changes from Botmans Monster V3.00.00:
- The apache helicopter will spawn above the specified co-ordinates rather
than at them. This prevents them from spawning buried in the ground when
spawned dynamically.
- The default health and damage settings done by each monster have been
changed to more suitable values after many hours of testing in CS. They
may need adjusting for other mods.
- "monster" takes additional arguments.
- "slaymonsters" command added to kill all monsters in the game.
- New code to give frags for killing monsters.
- The plugin will run Admin Mod commands implemented by plugin_blatt_monster
when a monster dies / makes a kill. At the moment this is hard coded, so you
will get unknown commands logged if plugin_blatt_monster isn't installed.
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