The Ravenous Bugblatter Beast of Traal
Stupid, but extremely ravenous!

Monster Plugin - Version 3.5 - History

Filename: plugin_blatt_monster

Offline Manual

You are reading this offline manual for this plugin. The links to the right navigate through the offline information. The links above and to the left link to www.ravenousbugblatterbeast.pwp.blueyonder.co.uk. If you downloaded the plugin from somewhere else, or downloaded it some time ago, I recomend you check for an updated plugin. Note that the on-line manual may have been updated even if the plugin hasn't.

Version 3.5 (DLL 3.01.04)

Plugin Changes:

  • Updated to compile on Admin Mod version 2.50.56

DLL Changes:

  • None

Version 3.4 (DLL 3.01.04)

Plugin Changes:

  • Fixed loop bound on mania mode to remove warning message from logs

DLL Changes:

  • Windows version recompiled with MSVC 7.1 - can now compile with full optimisation on without runtime errors
  • Bugfix to snark AI
  • Some compiler warnings removed

Version 3.3

  • Minor update to clean up respawn monsters code - no functional differences. Users of version 3.2 need not upgrade.

Version 3.2

  • Updated to support language plugin version 3.3. Do not use older versions of the language plugin with this build of the monster plugin.

Version 3.1

Plugin Changes:

  • Reads available monsters from monster_precache cvar
  • Supports spawning monsters at specific co-ordinates
  • Well respawn any monsters configured in the map configuration file at the start of each round (CS)

DLL Changes:

  • Uses "addons" standard file layout
  • Revised argument format for monster command
  • Sets monster_version in a public cvar
  • Sets location of config, precache and skill files used in private cvars
  • Supports map-specific monster config, precache and skill files in either the maps folder or the addons/monster/config folder.
  • Supports spawning monsters at specific co-ordinates
  • Fixed possible crash when a monster had no valid enemies
  • Supports setting score for monsters in config file as well as when dynamically spawned
  • You can restrict monsters to attacking a single team from config file or when dynamically spawned
  • You can restrict monsters to attacking a single player when dynamically spawned (not supported in AM plugin yet)
  • Added respawnmonsters command

Version 2.6

  • Now works on Linux
  • Checks for freeze time during monster mania
  • French and German strings added

Version 2.5

  • Made the announcement of configuration errors much more prominent in the log files.
  • Now slays existing monsters when playing is disabled.

Version 2.4

Plugin Changes:

  • Initial Version.

DLL Changes from Botmans Monster V3.00.00:

  • The apache helicopter will spawn above the specified co-ordinates rather than at them. This prevents them from spawning buried in the ground when spawned dynamically.
  • The default health and damage settings done by each monster have been changed to more suitable values after many hours of testing in CS. They may need adjusting for other mods.
  • "monster" takes additional arguments.
  • "slaymonsters" command added to kill all monsters in the game.
  • New code to give frags for killing monsters.
  • The plugin will run Admin Mod commands implemented by plugin_blatt_monster when a monster dies / makes a kill. At the moment this is hard coded, so you will get unknown commands logged if plugin_blatt_monster isn't installed.