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 Betreff des Beitrags: Lan
BeitragVerfasst: 08.02.2003, 11:34 

Registriert: 08.02.2003, 11:31
Beiträge: 15
Wohnort: Bensheim
Wollte mal Fragen ob Admin Mod auch im Lan geht und wenn ja meine Befehle nimt er nicht An. Auserdem bei der Instalation fragt er nach meiner listenserver.cfg bzw. server.cfg wenn ich aber denn richtigen Pfad angebe zeigt er an File not Found ????????

gr33tz
Daywalker2002


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 Betreff des Beitrags: Prob.
BeitragVerfasst: 08.02.2003, 12:36 

Registriert: 08.02.2003, 11:31
Beiträge: 15
Wohnort: Bensheim
Habe noch ein Problem wenn ich einen Server Create zeigt er mir dann einen Fehler an.

CSTRIKE verursachte einen Fehler durch eine ungültige Seite
in Modul <Unbekannt> bei 0000:00000003.
Register:
EAX=78a83f06 CS=0187 EIP=00000003 EFLGS=00010282
EBX=00000001 SS=018f ESP=0467a338 EBP=0c200990
ECX=0c200990 DS=018f ESI=09c001c0 FS=192f
EDX=0c076900 ES=018f EDI=063fa7f8 GS=0000
Bytes bei CS:EIP:
00 00 00 01 00 16 00 d8 09 00 ff 00 00 65 04 70
Stapelwerte:
0c030b9a 063fa7f8 0c00c420 09c001c0 00000000 00000001 0c044052 09c001c0 0c00c420 09c001c0 0000000e 054dbb7c 00000000 00000009 00000028 0c03116e

Bitte kann mir jemand HELFEN


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 Betreff des Beitrags:
BeitragVerfasst: 09.02.2003, 23:08 
AM.de Team
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Registriert: 23.11.2001, 00:00
Beiträge: 3842
Wohnort: Vor König Arthus
Versuch es mal nach Handbuch manuell zu installieren.

_________________
Der schwarze Ritter triumphiert immer...
WING-Clan


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 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 13:44 

Registriert: 08.02.2003, 11:31
Beiträge: 15
Wohnort: Bensheim
Habe ich hatte erst das prob das er mein NAme nicht an nimmt aber das habe ich gelöst jetzt wenn er den Server startet kommt der Fehler und Cs schliesst sich !!!!

_________________
--------------------------------------
gr33tz
Daywalker2002
--------------------------------------


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 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 13:52 
AM.de Team
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Registriert: 27.11.2001, 01:00
Beiträge: 3564
Wohnort: In der Nähe von Bonn
Ließ meine Signatur...Moment..ich ändere sie schnell

_________________
Fehleranalyse: Poste den Inhalt Deiner liblist.gam, (listen)server.cfg, adminmod.cfg, users.ini, vault.ini, plugin.ini von adminmod und plugins.ini von metamod. Benutze auch die Such-Funktion


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 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 14:46 

Registriert: 08.02.2003, 11:31
Beiträge: 15
Wohnort: Bensheim
Ok dann fang ich an.

Liblist.gam:
game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.1"
size "184000000"
svonly "0"
cldll "1"
hlversion "1104"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "dlls\metamod.dll"
gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"

listenserver.cfg:
///////////////////////////////////////////////////////////////
// Admin Mod Server Configuration Variables //
///////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
// This file allows you to set Server Configuration Variables //
// (CVARs for short) related to Admin Mod functionality. //
// //
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
////////////////////////////////////////////////////////////////////////////
// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
// This is the message displayed to everyone after connecting.
// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
// Message that is show to everyone on the server every
// ten minutes by the message plugin.
// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
// This file is used to store configuration data across maps
// and even across server restarts.
// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
// Controls how many times the current map can be
// extended for thirty minutes
// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
// Ability to make clients execute commands
// (0=disabled, 1=enabled)
// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
// This is only used with the old script system and is not
// needed with the new plugin system
// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
// The message shown to someone who gets kicked for
// trying to use a reserved model.
// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
// Password_field...first password of the setinfo line
// If password_field is "pw-AdminMod", the setinfo will be
// setinfo "pw-AdminMod" "password-in-users.ini"
// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
// This controls how reserve slots work on the server. See documentation.
// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled

// +---------------------------------+
// | |
// | KaReL's GUI Admin Mod Installer |
// | |
// +---------------------------------+

admin_balance_teams "0"
admin_bot_protection "0"
admin_connect_msg "Willkommen auf Daywalkers Test Server"
admin_cs_restrict "0"
admin_debug "0"
admin_fun_mode "0"
admin_fx "0"
admin_gag_name "0"
admin_gag_sayteam "0"
admin_highlander "0"
admin_ignore_immunity "0"
admin_plugin_file "plugin.ini"
admin_quiet "0"
admin_reconnect_timeout "300"
admin_reject_msg "Du hast keine Admin Rechte !!!"
admin_repeat_freq "600"
admin_repeat_msg "This server is using Admin Mod"
admin_vault_file "vault.ini"
admin_vote_autostart "0"
admin_vote_echo "0"
admin_vote_freq "600"
admin_vote_maxextend "0"
admin_vote_ratio "60"
allow_client_exec "0"
amv_autoban "1"
default_access "1"
encrypt_password "0"
file_access_read "0"
file_access_write "0"
help_file "admin_help.cfg"
ips_file "0"
kick_ratio "60"
map_ratio "80"
maps_file "1"
models_file "0"
models_kick_msg "[ADMIN] That model is reserved on this server."
mysql_dbtable_ips "ips"
mysql_dbtable_models "models"
mysql_dbtable_plugins "plugins"
mysql_dbtable_users "users"
mysql_dbtable_words "words"
mysql_host "127.0.0.1"
mysql_pass "milk"
mysql_user "moocow"
nicks_kick_msg "[ADMIN] Dieser Name is Reseviert."
password_field "pw-home"
pretty_say "1"
reserve_slots "0"
reserve_slots_msg "There are no reserved slots available on the server."
reserve_type "0"
script_file "cstrike/dlls/admin.amx"
use_regex "0"
users_file "users.ini"
vote_freq "180"
words_file "0"

adminmod.cfg hab ich nich.

User.ini:
aSv|Daywalker:lol:65535

vault.ini hab ich auch nich.

plugin.ini von adminmod:
dlls/plugin_base.amx
dlls/plugin_chat.amx
dlls/plugin_cheat.amx
;dlls/plugin_CS.amx
dlls/plugin_hldsld_mapvote.amx
dlls/plugin_message.amx
dlls/plugin_retribution.amx
dlls/plugin_spawn.amx
;dlls/plugin_TFC.amx
dlls/plugin_fun.amx

plugin.ini von metamod:
welche habe ich nich habe nur ne metamod.ini:
win32 dlls/admin_MM.dll
linux dlls/admin_MM_i386.so

_________________
--------------------------------------
gr33tz
Daywalker2002
--------------------------------------


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 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 15:49 
AM.de Team
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Registriert: 27.11.2001, 01:00
Beiträge: 3564
Wohnort: In der Nähe von Bonn
hol dir mal die neueste Adminmod Version und lösche diese alte Version und installiere neu

_________________
Fehleranalyse: Poste den Inhalt Deiner liblist.gam, (listen)server.cfg, adminmod.cfg, users.ini, vault.ini, plugin.ini von adminmod und plugins.ini von metamod. Benutze auch die Such-Funktion


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 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 16:15 

Registriert: 08.02.2003, 11:31
Beiträge: 15
Wohnort: Bensheim
wo bekomme ich die bei adminmod.de bekommt man nur ein Update ???

_________________
--------------------------------------
gr33tz
Daywalker2002
--------------------------------------


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 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 19:54 
AM.de Team
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Registriert: 23.11.2001, 00:00
Beiträge: 3842
Wohnort: Vor König Arthus
Dann besorgt man sich die Version davor und spielt das Update ein...

BTW deutet Deine liblist.gam auch auf eine veraltete CS-Version hin.

_________________
Der schwarze Ritter triumphiert immer...
WING-Clan


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 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 20:40 

Registriert: 08.02.2003, 11:31
Beiträge: 15
Wohnort: Bensheim
So es geht :D :D DANKE AN ALLE :D :D

Jetzt aber noch ne fragge was is das höchste rang level im admin Mod habe zur zeit 65535 gibts da en rang wo man alles hat ??????

_________________
--------------------------------------
gr33tz
Daywalker2002
--------------------------------------


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 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 21:15 
AM.de Team
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Registriert: 27.11.2001, 01:00
Beiträge: 3564
Wohnort: In der Nähe von Bonn
131071

Ein bisschen Rechte-Level addieren, dann klappt das schon

_________________
Fehleranalyse: Poste den Inhalt Deiner liblist.gam, (listen)server.cfg, adminmod.cfg, users.ini, vault.ini, plugin.ini von adminmod und plugins.ini von metamod. Benutze auch die Such-Funktion


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 Betreff des Beitrags:
BeitragVerfasst: 11.02.2003, 13:52 

Registriert: 08.02.2003, 11:31
Beiträge: 15
Wohnort: Bensheim
Jo habe noch ein prob. wenn ich einen Server startezeigt er mir an das mein Name reserviert ist..........Aber in meiner adminmod.cfg is alles drin (habe ich mal als Datei drangehengt) !!!!!!

Kann mir jemand HELFEN[/img]

_________________
--------------------------------------
gr33tz
Daywalker2002
--------------------------------------


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 Betreff des Beitrags:
BeitragVerfasst: 11.02.2003, 13:56 

Registriert: 08.02.2003, 11:31
Beiträge: 15
Wohnort: Bensheim
Hier ist der Inhalt meiner ADMINMOD.cfg
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Willkommen auf Daywalkers Server"

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 0

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0


// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "Du hast keine Rechte für diesen Befehl"

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "Dieser server benutzt ADMIN MOD"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 0


// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0


// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message


// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0


// Defines the max time length in seconds of voting process.
amv_vote_duration 30


// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// This is only used with the old script system and is not
// needed with the new plugin system
// help_file "addons/adminmod/config/admin_help.cfg"

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] Dieser Model is reserviert."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] Dieser Name ist Reserviert"

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "Der Name is Reserviert auf diesen SERVER."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// script_file "cstrike/addons/adminmod/scripts/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 0


ICh weis nicht mehr weiter habe schon vieles ausprobiert

_________________
--------------------------------------
gr33tz
Daywalker2002
--------------------------------------


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 Betreff des Beitrags:
BeitragVerfasst: 12.02.2003, 15:23 

Registriert: 08.02.2003, 11:31
Beiträge: 15
Wohnort: Bensheim
Es funzt !!!!!

hab meinem Bruder jetzt auch ADmin Rechte gegeben und habe im aber nur 130 gegeben trozdem hat er alle admin rechte?????

_________________
--------------------------------------
gr33tz
Daywalker2002
--------------------------------------


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