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 Betreff des Beitrags: Absturz bei StatsMe v2.8.3
BeitragVerfasst: 05.09.2004, 16:33 
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Registriert: 02.05.2003, 16:21
Beiträge: 378
Ich wollt heut StatsMe auf den Server schmeißen aber beim nächsten Mapchange hat sich der Server so derbe aufgehängt, das die automatische restartfunktion nicht mehr gegriffen hat.
Ich habs dann auch auf meinem LAN Server ausprobiert und da ist er auch abgeschmiert.
In den Logs ist aber gar nichts von Statsme zu sehen.

Sind irgendwelche Bugs bekannt oder liegts an meinen Einstellungen?


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 Betreff des Beitrags:
BeitragVerfasst: 06.09.2004, 14:26 

Registriert: 11.01.2003, 17:54
Beiträge: 51
also bei mir funktioniert es 1a, sowohl bei czero als auch bei cstrike, changelevel ist auch kein problem... liegt sicher an den einstellungen / konflikt mit anderen MM plugins?

_________________
Nightmare can be challenging, sometimes. (Quake3Arena)


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 Betreff des Beitrags:
BeitragVerfasst: 06.09.2004, 14:56 
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Registriert: 02.05.2003, 16:21
Beiträge: 378
Code:
statsme.cfg

// ---------------------------------------------------------------------------
// StatsMe 2.8.3 Configuration File [16 June, 2004]
// ---------------------------------------------------------------------------
// This file is part of StatsMe (See README for more information).
// Copyright 2002 - 2004 UnitedAdmins (www.unitedadmins.com)
// Project originally created by OLO (http://olo.counter-strike.pl)
// ---------------------------------------------------------------------------
// Please read the manual and the forums carefully before altering this file!
// The Manual is located at http://docs.unitedadmins.com/statsme/
// The Forum can be found at http://forums.unitedadmins.com/
// ---------------------------------------------------------------------------

// Display the StatsMe MOTD. make your custom MOTD changes in that file.
// If you don't want an MOTD, comment this out
exec addons/statsme/motd.cfg

// Define Addon Standards Log Format (for compatibility with PsychoStats etc.)
// 1 - old method (without [STATSME] tag)
// 2 - new Method (with [STATSME] tag)
// 3 - both methods (two lines, one with, one without tag)
sm_addonlogformat 2

//////////////////////////////////////////////////////////////////////////////////
//          									//
//			CHANGE THIS PART!! VERY IMPORTANT!!!			//
//										//
////////////////////////////////////////////////////////////////////////////////// 
// Set password for StatsMe Menu (no password disables menu)
sm_menupassword "XXX" // To display public menu type as player in the console: statsme_menu XXX
/////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////

// Rank by AUTHID
// If you play with bots, or on a LAN Server you should *not* enabled Rank by AUTHID
sm_storebyauth 1

// Time when the Ranking will be updated
// 2 - On every new round
// 1 - On Player disconnect
// 0 - On Server shutdown
sm_rankupdate 2

// Set time in hours after which top10 will be reset
// 0 - Never Reset
sm_resetrank 0

// Allow for logging bots to top10
sm_rankbots 1

// Log format for end map weapon stats (make sure you have "log on" in your server.cfg)
// To disable this logging set sm_logformat to ""
sm_logformat "(weapon \'{p.a.name}\') (shots \'{p.a.shots}\') (hits \'{p.a.hits}\') (kills \'{p.a.kills}\') (headshots \'{p.a.hs}\') (tks \'{p.a.tks}\') (damage \'{p.a.damage}\') (deaths \'{p.a.deaths}\')" 
//sm_logformat ""

// Detailed log format for weapon stats
// To disable this logging set sm_logformat2 to ""
sm_logformat2 "(weapon \'{p.a.name}\') (head \'{p.a.head}\') (chest \'{p.a.chest}\') (stomach \'{p.a.stomach}\') (leftarm \'{p.a.leftarm}\') (rightarm \'{p.a.rightarm}\') (leftleg \'{p.a.leftleg}\') (rightleg \'{p.a.rightleg}\')" 
//sm_logformat2 ""

// Latency log
// To disable this logging set sm_latlogformat to ""
sm_latlogformat "(ping \'{p.ping}\')"
//sm_latlogformat ""
sm_latlogfreq 20 // sec.

// Playing time
// To disable this logging set sm_timelogformat to ""
sm_timelogformat "(time \'{p.time}\')"
//sm_timelogformat ""

// Player stats format (when called by /statsme)
sm_playerstats "Killed enemies: {p.gm.kills}\nDeaths: {p.gm.deaths}\nEfficiency: {p.gm.eff}%%\nAccuracy: {p.gm.acc}%%\n"

// Weapon stats format (when called by /statsme)
sm_weaponstats "{p.a.name} shots: {p.a.shots} hits: {p.a.hits} kills: {p.a.kills} hs: {p.a.hs} damage: {p.a.damage} eff.: {p.a.eff}%% acc.: {p.a.acc}%%"

// Format of top10
sm_ranktitle "Die 10 besten Schlachter"

// Steam Format - comment for CS 1.5 and other non-steam mods
sm_rankhead "<tr align=center><td>#<td width=350 align=left>Nick (Points)<td>Kills<td>Deaths<td>Hits<td>Headshots<td>Accuracy.</tr>"
sm_rankbody "<tr align=center><td>{rk.id}.<td align=left>{rk.name} ({rk.points})<td>{rk.kills}<td>{rk.deaths}<td>{rk.hits}<td>{rk.hs}<td>{rk.acc}</tr>"

// Uncomment the following and comment the above for retro-style (non-HTML) Top10 ( CS1.5 and other non-steam support)
// sm_rankhead "#  nick                     kills/deaths   hits/shots/hs.   eff.%%   acc.%%"
// sm_rankbody "{rk.id}.  {rk.name}{rk.txt} {rk.kills}/{rk.deaths}   {rk.hits}/{rk.shots}/{rk.hs}   {rk.eff}    {rk.acc}"

sm_rankscore "{{rk.kills}-{rk.deaths}}" // by diff. between kills and deaths
//sm_rankscore "{rk.kills}" // by kills
//sm_rankscore "" // for default formula

// Design options for the HTML motd
// Background color
sm_htmlbgcolor "#000000"
// Text color
sm_htmlfgcolor "#C0C0C0"
// Link color
sm_htmlacolor "#C00000"
// Font ( in html style syntax )
sm_htmlfont "Verdana,Tahoma"

// Change to 0 for no HTML Content in SM Motd's ( for CS non-Steam support )
sm_htmlvgui2 1

// Setinfo for disabling StatsMe client side
// example : setinfo "_statsme" "0" 
// would disable statsme announcements for that player
sm_switchinfo "_statsme"

// Set teams which score should be available
sm_score "TERRORIST" "CT"

// Usage: sm_mode[ mod id ] < set | remove > < bits > [ * | #uid | team ]
sm_mode set abc // enable itermission stats, statsme, smstats and top10

// check if we have to remove statsme, smstats and top10 commands
sm_do "sm_rankcmd {sm_mode&c?top10:\'\'};sm_statsmecmd {sm_mode&b?statsme:\'\'};sm_statscmd {sm_mode&b?smstats:\'\'}"

// Positions for StatsMe Menu (most of them are in scriptfiles)
// Usage: sm_menu < description > < server command >
sm_menu "All Announcements\y\R{C.sm_enabled?ON:OFF}" "sm_enabled {C.sm_enabled?0:1}"
sm_menu "\y-----" " "
sm_menu "Intermission stats\y\R{sm_mode&a?ON:OFF}" "sm_mode {sm_mode&a?remove:set} a"
sm_menu "/statsme and /smstats\y\R{sm_mode&b?ON:OFF}" "sm_statsmecmd {sm_mode&b?\'\':statsme};sm_statscmd {sm_mode&b?\'\':smstats};sm_mode {sm_mode&b?remove:set} b"
sm_menu "Top10 Rank\y\R{sm_mode&c?ON:OFF}" "sm_rankcmd {sm_mode&c?\'\':top10};sm_mode {sm_mode&c?remove:set} c"
//sm_menu "-----" " "
//sm_menu "mp_tkpunish\y\R{C.mp_tkpunish}" "mp_tkpunish {C.mp_tkpunish?0:1}"
//sm_menu "mp_friendlyfire\y\R{C.mp_friendlyfire}" "mp_friendlyfire {C.mp_friendlyfire?0:1}"
//sm_menu "mp_autoteambalance\y\R{C.mp_autoteambalance}" "mp_autoteambalance {C.mp_autoteambalance?0:1}"


// sm_alias < alias > < command > < flags >
// flags: a - console command, b - say command, c - don't show said alias
sm_alias "/score" "sm_tell2 #{p.uid} \'Game score:   {t2gm.name} {t2gm.score} / {t2gm.eff} / {t2gm.acc}   --   {t1gm.name} {t1gm.score} / {t1gm.eff} / {t1gm.acc}\' 3" "b"
sm_alias "/report" "sm_clexec2 #{p.uid} \'say_team weapon: {p.w.name?$:#} ammo: {p.w.clip}/{p.w.ammo} health: {p.health} armor: {p.armor} money: {p.money}\' 3" "bc"
sm_alias "/timeleft" "sm_tell2 * \'{timeleft?Time Remaining\:  $:* No Time Limit *}\' 3" "b"
sm_alias "/currentmap" "sm_tell2 * \'Played map:   {currentmap}\' 3" "b"
sm_alias "/me" "sm_tell2 #{p.uid} \'* Last result: {p.a.hits?$:#} hit(s) >>{p.a.head? head\: $}{p.a.chest? chest\: $}{p.a.stomach? stomach\: $}{p.a.leftleg? leftleg\: $}{p.a.rightleg? rightleg\: $}{p.a.leftarm? leftarm\: $}{p.a.rightarm? rightarm\: $}\' 3" "b"
sm_alias "/ff" "sm_tell2 * \'Firendly fire:   {C.mp_friendlyfire?ON:OFF}\' 3" "b"
sm_alias "/switch" "sm_clexec2 #{p.uid} \'setinfo {C.sm_switchinfo} {p.I.{C.sm_switchinfo}?0:1}\';sm_tell2 #{p.uid} \'* You have {p.I.{C.sm_switchinfo}?disabled:enabled} statsme announcement\' 3" "b"
sm_alias "/top10" "{sm_mode&c?:#}sm_clexec2 #{p.uid} {C.sm_rankcmd}" "b"

// /top15 added for backwards compatability.. still only prints out top10

sm_alias "/top15" "{sm_mode&c?:#}sm_clexec2 #{p.uid} {C.sm_rankcmd}" "b"
sm_alias "/statsme" "{sm_mode&b?:#}sm_clexec2 #{p.uid} {C.sm_statsmecmd}" "b"
sm_alias "/smstats" "{sm_mode&b?:#}sm_clexec2 #{p.uid} {C.sm_statscmd}" "b"
sm_alias "/rank" "sm_tell2 #{p.uid} \'* Your rank is {p.rk.id} of {ranknum} with {p.rk.kills} kills, {p.rk.hits} hits, {p.rk.acc} acc. and {p.rk.eff} eff.\' 3" "b"

// Load statsme scripts
// Don't comment these lines to disable scripts, use statsme_menu instead

exec addons/statsme/scripts/avlist.cfg
exec addons/statsme/scripts/bombc.cfg
exec addons/statsme/scripts/endround.cfg
exec addons/statsme/scripts/firstblood.cfg
exec addons/statsme/scripts/gresuc.cfg
exec addons/statsme/scripts/headshot.cfg
exec addons/statsme/scripts/kill.cfg
exec addons/statsme/scripts/knifekill.cfg
exec addons/statsme/scripts/lastman.cfg
exec addons/statsme/scripts/playername.cfg
exec addons/statsme/scripts/roundcount.cfg
exec addons/statsme/scripts/specinfo.cfg

// The Following line loads all scriptpacks, defined in scriptpacks.cfg
exec addons/statsme/scriptpacks.cfg
// ONLY add scriptpacks to this file. It makes life easier for the support team.

// Scramble the Password if its still default 
// You should not change this line !!
sm_do "{C.sm_menupassword=r3wt?sm_menupassword {R.9}{R.9}{R.9}{R.9}{R.9}{R.9}{R.9}{R.9}}"


sm_log Configuration for StatsMe 2.8.3 loaded.
Bei den Plugins, die ich haben wollte hab ich eigentlich nur alles ins Deutsche übersetzt...


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 Betreff des Beitrags:
BeitragVerfasst: 13.09.2004, 08:44 

Registriert: 11.01.2003, 17:54
Beiträge: 51
mach mal ein backup von deiner config und spiel dann die original config (aus den zip-archiven) drüber.... sry bin zu faul zum suchen :wink:

wenn das nix hilft versuchs mal mit statsme alleine (alle anderen MM plugins deaktivieren)...

_________________
Nightmare can be challenging, sometimes. (Quake3Arena)


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