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Statsme 2.6.4 -> wie funktioniert da der MULTIKILL??? heu https://www.adminmod.de/viewtopic.php?t=7277 |
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Autor: | AzEEz [ 22.07.2003, 23:12 ] |
Betreff des Beitrags: | Statsme 2.6.4 -> wie funktioniert da der MULTIKILL??? heu |
Hallo ihr Lieben, hab, nachdem ich massive Probbis mit Statsme 2.7.1 gehabt habe, mir den guten alten 2.6.4 draufgemacht (auch das amx-plugin Multikill macht probleme). Funktioniert auch alles wunderbar, nur die Multikill-Geschichten (auch brav freigegeben in der statsme.cfg) kommen nicht ans Tageslicht. Das funzt einfach net. Hab in der multikill.cfg schon auf 1 Frag umgestellt, demnach müsste jeder Frag zumindest ein Multikill sein. Wer hat Erfahrung damit und kann mir helfen? Statsme selber läuft, kann soweit einiges abfragen. Die Sounds liegen unter cstrike/sound/misc. Hier noch ein kleiner Post meiner statsme.cfg: // StatsMe 2.6.4 - Configuration File // StatsMe Forums: http://forums.unitedadmins.com/forumdis ... forumid=36 // Latest StatsMe: http://www.olo.counter-strike.pl // Enable/disable statsme plugin (useful for league clan matches) alias statsme_on "meta unpause statsme" alias statsme_off "meta pause statsme" // Motd which allows you to display contents depending on cvars settings sm_motd "======================================================================" sm_motd " Hello {p.name}, welcome to {C.hostname}" sm_motd " Current time: {thetime}" sm_motd " You are playing from: {p.ip}" sm_motd " Your authid is: {p.authid}" sm_motd " " sm_motd " Players on server: {playersnum}/{maxplayers}" sm_motd " Currently played map: {currentmap}" sm_motd " {C.clanmod_version?:#skip!}The next map will be: {C.cm_nextmap}" sm_motd " {timeleft?Time Remaining\: $:* No Time Limit *}" sm_motd " {C.mp_timelimit?Timelimit is set to $ min.:#skip!}" sm_motd " Friendly fire is {C.mp_friendlyfire?enabled:disabled}" sm_motd " C4 timer is set to {C.mp_c4timer} sec." sm_motd " Team killing {sm_mode&o?will:won't} be punished" sm_motd " " sm_motd " {sm_mode&o?:#skip!}Say /forgivetk to forgive team killing" sm_motd " {sm_mode&a?:#skip!}Say /statsme to display yours stats" sm_motd " {sm_mode&a?:#skip!}Say /stats to display stats from other players" sm_motd " {sm_mode&c?:#skip!}Say /top15 to display rank of the best players" sm_motd " {sm_mode&c?:#skip!}Rank is updated on every map change" sm_motd " {C.sm_switchinfo?:#skip!}Set 'setinfo {C.sm_switchinfo} 0' to turn off statsme announcement" sm_motd " Other say commands: /ff, /me, /score, /timeleft, /report" sm_motd " " sm_motd " Server mods:" sm_motd " * {C.statsme_version?StatsMe $:#skip!}" sm_motd " * {C.clanmod_version?ClanMod $:#skip!}" sm_motd " * {C.admin_mod_version?AdminMod $:#skip!}" sm_motd " * {I.atac_version?ATAC $:#skip!}" sm_motd " * {C.chicken_version?Chicken $:#skip!}" sm_motd " * {C.csguard_version?CSGuard $:#skip!}" sm_motd " * {C.hlguard_version?HLGuard $:#skip!}" sm_motd " * {C.plbot_version?PLBot $:#skip!}" sm_motd "====================================================================== " // statsme options - add up the values to get desired setting // Usage: sm_mode < set | remove > < bits > // a - show stats to all players at the end of map (during intermission) // b - allow for displaying stats during the game (say /statsme and /stats) // c - allow to display top15 list (say /top15) // d - announce headshot // h - end round score // i - show health, armor and hits of your killer // l - announce knife kill // m - announce attackers on death // n - announce victims on death // other flags are in scripts files sm_mode set abciln // NOTE: If you set it now then on every mapchange sm_mode will be set to this value, // It will be better if you comment sm_mode here and set it by statsme_menu in game. // Log format for end map weapon stats (make sure you have "log on" in your server.cfg) // To disable this logging set sm_logformat to "" sm_logformat "(weapon \'{p.st.name}\') (shots \'{p.st.shots}\') (hits \'{p.st.hits}\') (kills \'{p.st.kills}\') (headshots \'{p.st.hs}\') (tks \'{p.st.tks}\') (damage \'{p.st.damage}\') (deaths \'{p.st.deaths}\')" //sm_logformat "" // Detailed log format for weapon stats // To disable this logging set sm_logformat2 to "" sm_logformat2 "(weapon \'{p.st.name}\') (head \'{p.st.head}\') (chest \'{p.st.chest}\') (stomach \'{p.st.stomach}\') (leftarm \'{p.st.leftarm}\') (rightarm \'{p.st.rightarm}\') (leftleg \'{p.st.leftleg}\') (rightleg \'{p.st.rightleg}\')" //sm_logformat2 "" // Latency log // To disable this logging set sm_latlogformat to "" sm_latlogformat "(ping \'{p.ping}\')" //sm_latlogformat "" sm_latlogfreq 20 // sec. // Playing time // To disable this logging set sm_timelogformat to "" sm_timelogformat "(time \'{p.time}\')" //sm_timelogformat "" // Player stats format (when called by /statsme) sm_playerstats "Killed enemies: {p.gm.kills}\nDeaths: {p.gm.deaths}\nEfficiency: {p.gm.eff}%%\nAccuracy: {p.gm.acc}%%\n" // Weapon stats format (when called by /statsme) sm_weaponstats "{p.st.name} shots: {p.st.shots} hits: {p.st.hits} kills: {p.st.kills} hs: {p.st.hs} damage: {p.st.damage} eff.: {p.st.eff}%% acc.: {p.st.acc}%%" // Same aliases which help to format messages alias set_hs "sm_sayformat 0=100=200=-1=0.25=0=6=6=0.5=0.5=1" //Headshot alias set_kk "sm_sayformat 0=200=100=-1=0.25=0=6=6=0.5=0.5=1" //Kinfe kill alias set_bm "sm_sayformat 200=100=0=-1=0.30=0=6=6=0.5=1.5=1" //Bomb event alias set_hl "sm_sayformat 255=255=255=0.02=0.90=2=0.02=6=0.01=0.1=1" //Normal kill alias set_nk "sm_sayformat 220=80=0=0.05=0.15=0=6=12=1=2=1" //Normal kill 2 alias set_rd "sm_sayformat 100=200=0=0.05=0.55=2=0.02=12=0.01=0.1=2" //Round end - best alias set_sr "sm_sayformat 100=200=0=0.05=0.68=2=0.02=12=0.01=0.1=1" //Round end - score alias set_mk "sm_sayformat 0=100=200=0.05=0.65=2=0.02=6=0.01=0.1=2" //Multi kill alias set_al "sm_sayformat 220=80=0=0.55=0.35=0=6=12=1=2=3" //Attacker list alias set_vl "sm_sayformat 0=80=220=0.55=0.60=0=6=12=1=2=4" //Victims list // Set time in hours after which top15 will be reset sm_resetrank 144 // Name of setinfo which disables statsme // Usage for clients: setinfo "_statsme" "0" sm_switchinfo "_statsme" // Set teams which score should be available sm_score "TERRORIST" "CT" //sm_score "Axis" "Allies" //for Day of Defeat // Headshot sm_register "SM_DeathMsg d" "set_hs;sm_tell * \'{k.name} made headshot\\non {v.name} with {k.st.name}!\';sm_clexec #{v.userid} \'spk misc/headshot\'" "ade" "3=1" "5=0" // Knife kill sm_register "SM_DeathMsg l" "{%.rkk={R.5}}sm_clexec * \'spk misc/humiliation\';set_kk" "ade" "4=kni" //"5=0" sm_register "SM_DeathMsg l" "{%.rkk!0?#skip!}sm_tell * \'{k.name} owned {v.name} with a knife!!!\'" "ade" "4=kni" //"5=0" sm_register "SM_DeathMsg l" "{%.rkk!1?#skip!}sm_tell * \'{v.name}, have you no honor?\'" "ade" "4=kni" //"5=0" sm_register "SM_DeathMsg l" "{%.rkk!2?#skip!}sm_tell * \'{v.name} is now ground beef...\'" "ade" "4=kni" //"5=0" sm_register "SM_DeathMsg l" "{%.rkk!3?#skip!}sm_tell * \'{v.name} got sliced and diced by {k.name}!!!\'" "ade" "4=kni" //"5=0" sm_register "SM_DeathMsg l" "{%.rkk!4?#skip!}sm_tell * \'Knife Kill by {k.name}\\nOoga Shaka!!!\'" "ade" "4=kni" //"5=0" sm_register "SM_DeathMsg l" "{%.rkk!5?#skip!}sm_tell * \'{v.name}, you were just n00b-ized by {k.name}...\'" "ade" "4=kni" //"5=0" // Normal kill sm_register "SM_DeathMsg i" "sm_tell #{v.userid} \'* {k.name} with {k.st.name} still has {k.health}hp and {k.armor}ap >>{k.st.head? head\: $}{k.st.chest? chest\: $}{k.st.stomach? stomach\: $}{k.st.leftleg? leftleg\: $}{k.st.rightleg? rightleg\: $}{k.st.leftarm? leftarm\: $}{k.st.rightarm? rightarm\: $}\' 3" ade "5=0" // Like above but as HUD message sm_register "SM_DeathMsg i" "set_nk;sm_tell #{v.userid} \'{k.name} killed you with {V.4}\\nhe still has {k.health} HP & {k.armor} AP.\\nYou made {v.st.damage} damage to him.\\n{k.name} hits you in:\\n{k.st.head?head $\\n}{k.st.chest?chest $\\n}{k.st.stomach?stomach $\\n}{k.st.leftleg?left leg $\\n}{k.st.rightleg?right leg $\\n}{k.st.leftarm?left arm $\\n}{k.st.rightarm?right arm $\\n}\' " ade "5=0" // Normal kill with sound for killed //sm_register "SM_DeathMsg i" "sm_clexec #{v.userid} \'spk \\'vox/{W.{k.health}} health and {W.{k.armor}} armor\\'\'" ade // Victims and Attackers sm_register "ResetHUD mn" "{%.vl{p.id}={sm_mode&n?1:0}}{%.al{p.id}={sm_mode&m?1:0}}" "bde" sm_register "SM_DeathMsg n" "{%.vl{v.id}?:#skip!}{%.vl{v.id}=0};set_vl;sm_tell \'#{v.userid}\' \'Victims -- acc.: {v.rd.acc}%:\\n{v.victims?$:#skip!}\'" ade sm_register "SM_DeathMsg m" "{%.al{v.id}?:#skip!}{%.al{v.id}=0};set_al;sm_tell \'#{v.userid}\' \'Attackers{v.k.name? -- $:}{v.k.rd.acc? -- acc.\: $%:}:\\n{v.attackers?$:#skip!}\'" ade sm_register "SM_RoundEnd n" "{%.vl{p.id}?:#skip!}set_vl;sm_tell \'#{p.userid}\' \'Victims -- acc.: {p.rd.acc}%:\\n{p.victims?$:#skip!}\'" bde sm_register "SM_RoundEnd m" "{%.al{p.id}?:#skip!}set_al;sm_tell \'#{p.userid}\' \'Attackers{p.k.name? -- $:}{p.k.rd.acc? -- acc.\: $%:}:\\n{p.attackers?$:#skip!}\'" bde // Victims and Attackers list format sm_victims "{p.v.name} -- {p.st.hits} hits(s) / {p.st.damage} dmg{p.st.name? / $}" sm_attackers "{p.k.name} -- {p.k.st.hits} hits(s) / {p.k.st.damage} dmg{p.k.st.name? / $}" // Round end - score and best sm_register "SM_RoundEnd h" "set_rd;sm_tell * \'Most disruptive: {rd.mdisr.name?$:#skip!}\\n{rd.mdisr.rd.hits} hit(s) / {rd.mdisr.rd.damage} dmg -- {rd.mdisr.gm.eff}% eff. / {rd.mdisr.rd.acc}% acc.\\nBest score: {rd.mkill.name?$:#skip!}\\n{rd.mkill.rd.kills} kill(s) / {rd.mkill.rd.hs} hs -- {rd.mkill.gm.eff}% eff. / {rd.mkill.rd.acc}% acc.\'" bcde sm_register "SM_RoundEnd h" "set_sr;sm_tell * \'{t1.gm.name?$:#skip!} {t1.gm.score} / eff.: {t1.gm.eff}% / acc.: {t1.rd.acc}%\\n{t2.gm.name} {t2.gm.score} / eff.: {t2.gm.eff}% / acc.: {t2.rd.acc}%\\nTotal kills: {rd.kills} Hits: {rd.hits} Shots: {rd.shots}\'" bcde // sm_alias < command > < server command > < flags > // flags: a - console command, b - say command, c - don't show said alias sm_alias "/score" "sm_tell2 #{p.userid} \'Game score: {t2.gm.name} {t2.gm.score} / {t2.gm.eff} / {t2.gm.acc} -- {t1.gm.name} {t1.gm.score} / {t1.gm.eff} / {t1.gm.acc}\' 3" "b" sm_alias "/report" "sm_clexec2 #{p.userid} \'say_team weapon: {p.w.name?$:#skip!} ammo: {p.w.clip}/{p.w.ammo} health: {p.health} armor: {p.armor} money: {p.money}\' 3" "bc" sm_alias "/timeleft" "sm_tell2 * \'{timeleft?Time Remaining\: $:* No Time Limit *}\' 3" "b" sm_alias "/currentmap" "sm_tell2 * \'Played map: {currentmap}\' 3" "b" sm_alias "/me" "sm_tell2 #{p.userid} \'* Last result: {p.st.hits?$:#skip!} hit(s) -- {p.st.head? head\: $}{p.st.chest? chest\: $}{p.st.stomach? stomach\: $}{p.st.leftleg? leftleg\: $}{p.st.rightleg? rightleg\: $}{p.st.leftarm? leftarm\: $}{p.st.rightarm? rightarm\: $}\' 3" "b" sm_alias "/ff" "sm_tell2 * \'Firendly fire: {C.mp_friendlyfire?ON:OFF}\' 3" "b" sm_alias "/switch" "sm_clexec2 #{p.userid} \'setinfo {C.sm_switchinfo} {p.I.{C.sm_switchinfo}?0:1}\';sm_tell2 #{p.userid} \'* You have {p.I.{C.sm_switchinfo}?disabled:enabled} statsme announcement\' 3" "b" sm_alias "/top15" "{sm_mode&c?:#skip!}sm_clexec2 #{p.userid} {C.sm_rankcmd}" "b" sm_alias "/statsme" "{sm_mode&b?:#skip!}sm_clexec2 #{p.userid} {C.sm_statsmecmd}" "b" sm_alias "/stats" "{sm_mode&b?:#skip!}sm_clexec2 #{p.userid} {C.sm_statscmd}" "b" // load statsme scripts exec sm_scripts/sm_bombc.cfg exec sm_scripts/sm_forgivetk.cfg //exec sm_scripts/sm_punishtk.cfg exec sm_scripts/sm_hp.cfg exec sm_scripts/sm_killingspree.cfg exec sm_scripts/sm_multikill.cfg exec sm_scripts/sm_firstblood.cfg exec sm_scripts/sm_gresuc.cfg //exec sm_scripts/sm_tmlf.cfg //exec sm_scripts/sm_tdwarn.cfg //exec sm_scripts/sm_report.cfg //exec sm_scripts/sm_hping.cfg //exec sm_scripts/sm_greet.cfg //exec sm_scripts/sm_redirect.cfg //exec sm_scripts/sm_autorr.cfg // this line must be in "server.cfg" and "listenserver.cfg" //exec sm_scripts/sm_chicken.cfg // New cool game mode. Chicken metamod plugin need!!! // Set password for StatsMe Menu (no password disables menu) sm_menupassword "root" // To display menu type as player in the console: statsme_menu root // Positions for StatsMe Menu (here can be also server commands) // Usage: sm_menu < description > < server command > sm_menu "Intermission stats\\y\\R{sm_mode&a?ON:OFF}" "sm_mode {sm_mode&a?remove:set} a" sm_menu "/statsme and /stats\\y\\R{sm_mode&b?ON:OFF}" "sm_mode {sm_mode&b?remove:set} b" sm_menu "Top15 Rank\\y\\R{sm_mode&c?ON:OFF}" "sm_mode {sm_mode&c?remove:set} c" sm_menu "Headshot announce\\y\\R{sm_mode&d?ON:OFF}" "sm_mode {sm_mode&d?remove:set} d" sm_menu "EndRound Stats\\y\\R{sm_mode&h?ON:OFF}" "sm_mode {sm_mode&h?remove:set} h" sm_menu "Normalkill announce\\y\\R{sm_mode&i?ON:OFF}" "sm_mode {sm_mode&i?remove:set} i" sm_menu "Knifekill announce\\y\\R{sm_mode&l?ON:OFF}" "sm_mode {sm_mode&l?remove:set} l" sm_menu "Attackers List\\y\\R{sm_mode&m?ON:OFF}" "sm_mode {sm_mode&m?remove:set} m" sm_menu "Victims List\\y\\R{sm_mode&n?ON:OFF}" "sm_mode {sm_mode&n?remove:set} n" sm_menu "-----" " " sm_menu "mp_tkpunish\\y\\R{C.mp_tkpunish}" "mp_tkpunish {C.mp_tkpunish?0:1}" sm_menu "mp_friendlyfire\\y\\R{C.mp_friendlyfire}" "mp_friendlyfire {C.mp_friendlyfire?0:1}" sm_menu "mp_autoteambalance\\y\\R{C.mp_autoteambalance}" "mp_autoteambalance {C.mp_autoteambalance?0:1}" // NOTE: This menu is prepared for Counter-Strike // F.e. \\y means in CS that this is a yellow position and \\R that it has to be aligned // to the right, so for Day of Defeat remove all \\y and \\R replacing it with spaces. |
Autor: | SteelWolf [ 27.07.2003, 11:20 ] |
Betreff des Beitrags: | |
hmmmmmm...keinen blassen dunst aber sag mal von wo hast du das plugin(multikill) kannste das gschwind verlinken? |
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