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Autor: | sentinel [ 28.09.2002, 19:37 ] |
Betreff des Beitrags: | mehr sounds |
hi hab da ne frage Wieviel ist das maximun an sounds die das Sank_sounds plugin abspielen kann Ich bin jetzt bei 150 hat schon jemand mehr? |
Autor: | Warhead [ 28.09.2002, 23:57 ] |
Betreff des Beitrags: | |
Die natürliche Grenze dürfte über 2 Millionen liegen (Integer). Du hast also noch genug Luft. |
Autor: | sentinel [ 29.09.2002, 00:49 ] |
Betreff des Beitrags: | |
cool danke und ich muss einfach nur die sma statt 150 auf xxx stzten? |
Autor: | [WING] Black Knight [ 29.09.2002, 12:58 ] |
Betreff des Beitrags: | |
Bingo. Ach ja, compilieren nicht vergessen. |
Autor: | Sir Drink a lot [ 29.09.2002, 17:54 ] |
Betreff des Beitrags: | |
Hm...CS als Musikbox. Auch nicht schlecht |
Autor: | sentinel [ 30.09.2002, 08:33 ] |
Betreff des Beitrags: | |
na ja nicht gleich musikbox aber auf meinem listenserver spiele ich eigendlich die meiste zeit mit arbeitskollegen und die bekommen ja alle sounds von mir per mail oder so. also ohne res dateien sonnst würden ja alle anderen laden bis zum nächsten jahr |
Autor: | -Noone- [ 02.11.2002, 16:22 ] |
Betreff des Beitrags: | |
ich wollt kein neues thema erstelln, deshalb poste ich mal hier. ich hab schon die ganzen themen durchgestöbert mit dem dummen sank_sound geschissen, aba ich bekomms nicht zum laufen also plugin is neu compiliert, nachdem ich im pfad nur snd-list.cfg eingegeben habe. natürlich hab ich auch snd-list.cfg ins mod (cstrike) verzeichnis getan, aba funzen tuts nicht. mit admin_sound_help bekomm ihc die meldung, dass ich diese wörter sagen kann (sinngemäß), und dann steht da nix |
Autor: | sentinel [ 02.11.2002, 21:44 ] |
Betreff des Beitrags: | |
ich schätze mal du hast die neuste version? in der versin gibt es ausser der sma noch eine inc datei die adminmod braucht sonst läufe sank sounds nicht. diese datei muss in den includeordner vom adminmod. |
Autor: | -Noone- [ 02.11.2002, 23:04 ] |
Betreff des Beitrags: | |
die neuste version davon hat nur wavs, win/linus amx, sma und 2 beispiel res dateien. und naürlich die snd-list.cfg und ne readme. Code: README.TXT plugin_sank_sounds July 9, 2001 FOr AdminMod version 2.50e or newer. http://www.adminmod.org Files Included: =============================================================================== README.TXT - This file. plugin_sank_sounds.sma - Plugin source. plugin_sank_sounds.amx - Compiled win32 version. plugin_sank_sounds_l.amx - Complied linux version. snd-list.txt - sample file. awwcrap.wav awwcrap2.wav awwman.wav bud.wav comeagain.wav cs_siege.res de_dust2.res doh.wav doh2.wav doh3.wav doh4.wav doh5.wav doh7.wav dohnuts.wav dohoo.wav doomed.wav er.wav haha.wav ow.wav weis.wav woohoo.wav woohoo2.wav 27 files. Plugin Description: =============================================================================== This plugin will read from a text file keyword/wav file combinations and when a player says one of the keywords, it will trigger HL to play that wav file to all players. It allows reloading of the file without restarting the current level, as well as adding keyword/wav combinations from the console during gameplay. If it finds it can't read the file, it will automagically set file_access_read to 1 and then set it back to 0 when it's done. My most deepest thanks goes to William Bateman (aka HunteR) http://thepit.shacknet.nu huntercc@hotmail.com For he was the one who got me motivated once again to write this plugin since I don't run a server anymore. And besides that, he helped write parts of it. If, after reading this file many times over you are still confused as to how this plugin works or how to set it up properly, then please go to the adminmod forums at http://www.adminmod.org If they fail you, email Bill Bateman. As a very last final resort, email me: sank@spu.edu If you see an error message that says to increase MAX_RANDOM or MAX_KEYWORDS then you'll have to recompile the plugin. You can increase these at the top of the file by just changing the default number to a bigger number. The side effect is that the amx file quickly gets very large. If you only use 1 wav per keyword, then you can keep MAX_RANDOM to 1 or 2. If you don't have very many keywords but each one can play one of 10 different sounds, then you'll want a small MAX_KEYWORDS but a big MAX_RANDOM. Be careful not to just set the values to some obscenely huge number, because then the plugin will use too much memory and could cause the server to become unstable. Enjoy! Plugin Commands: =============================================================================== admin_sound_add Adds a Word/Wav combo to the list. If it is a valid line in the config file, then it is a valid parameter here. The only difference is you can only specify one .wav file at a time with this command. Usage: admin_sound_add "<keyword>;<dir\wav>" Usage: admin_sound_add "<setting>;<value>" Access required: ACCESS_SOUND (both ACCESS_SAY and ACCESS_CONFIG) admin_sound_help Instead of using admin_help, which uses static data, admin_sound_help always lists the most up-to-date information because the Word/Wav list can change in the middle of gameplay. admin_sound_help lists all admin_sound commands and keywords to the user. Usage: admin_sound_help Access required: ACCESS_ALL admin_sound_off Turns off the playing of the wav files for this plugin only. Usage: admin_sound_off Access required: ACCESS_SOUND (both ACCESS_SAY and ACCESS_CONFIG) admin_sound_on Turns on the playing of the wav files for this plugin only. Usage: admin_sound_on Access required: ACCESS_SOUND (both ACCESS_SAY and ACCESS_CONFIG) admin_sound_play Plays any sound to all players Usage: admin_sound_play misc\killchicken.wav Access required: ACCESS_SOUND (both ACCESS_SAY and ACCESS_CONFIG) admin_sound_reload Reloads the Word/Wav combos from filename. Usage: admin_sound_reload [filename] Access required: ACCESS_SOUND (both ACCESS_SAY and ACCESS_CONFIG) admin_sound_remove Removes a Word/Wav combo from the list. You must specify a keyword, but it is not necessary to specify a wav if you want to remove all wavs associated with that keyword. Surrounding quotes are required. Usage: admin_sound_remove "<keyword>;[wav]" Access required: ACCESS_SOUND (both ACCESS_SAY and ACCESS_CONFIG) admin_sound_write Saves the current configuration of Word/Wav combos to filename for possible reloading at a later time. You cannot overwrite the default file. Usage: admin_sound_write <filename> Access required: ACCESS_SOUND (both ACCESS_SAY and ACCESS_CONFIG) Installation Instructions: =============================================================================== Linux guys be sure to specify the -a flag when unzipping the text files so that the line ends are converted properly. 1.) Put all of the wav files in your MOD's sound\misc directory, for example, "..\half-life\cstrike\sounds\misc" or "..\hlserver\%MOD%\sounds\misc" 2.) Put the plugin_sank_sounds.amx (plugin_sank_sounds_l.amx if you run linux) file in your mod's dlls directory, as described in the AdminMod installation guide, and modify your plugin.ini file to include the line, "dlls\plugin_sank_sounds.amx" (plugin_sank_sounds_l.amx if you run linux) also as described in the AdminMod installation guide. If you have plugin_sank_antiflood installed, be sure its entry in the plugin.ini file is on a line prior to the sounds plugin, or the sounds won't have the flood protection. The antiflood plugin actually should be the very first entry in the plugin.ini file for maximum effectiveness. 3.) Put the snd-list.cfg file in your mod's root directory, for example, "..\half-life\cstrike\snd-list.cfg" or "..\hlserver\%MOD%\snd-list.cfg" --------------------- There are two common ways of using custom sounds on your server. One is to force everyone to download them when they connect, and the other is to give them a message when they connect that they need to go download them from your website. If you choose to force people to download your custom sounds when they connect, then read the following installation instruction (4.) otherwise be sure to tell your players that they need to go download the sound pack. An easy way to do this is to use plugin_sank_consgreet. You can get it at the AdminMod website: http://www.adminmod.org/ascript/plugin.php To have players automatically download custom sounds: 4.) The most important thing to know is that just because the sounds are on the server doesn't mean that the players will hear them. You have to tell the clients to download the sounds, which is accomplished with *.res files. RES files are simple text files that list which files the client is to download when the server starts that map. For maximum effectiveness, each map in your MOD\maps directory should have a corresponding RES file. I have included two examples to help you on your way. I have approximately half of the wav's in each RES file, so that the downloading of the sounds does not take forever. You will want to duplicate these RES files for each map in your mapcycle. 5.) That's It! Advanced Instructions: =============================================================================== If you have plugins working already then the addition of this one should be fairly simple for you. Now whenever someone says one of the words in the first column of your SND-LIST.CFG file, then your server will play one of the sounds in the second column to all who have the wav downloaded. The most important part of using this plugin is its spamming and flooding detection and filtering. Depending on your config file, there is a maximum number of sounds a player can use per level. If they say too many sounds, then they will get kicked. The included SND-LIST.CFG file should be all you need, but if you still have questions, here is the how-to guide. SND-LIST.CFG help guide: =============================================================================== The script reads in one line at a time. Lines beginning with a '#' or '//' are ignored. Tokens are always separated by semi-colons (;) and tabs and spaces are meaningless. SND_WARN Type: integer Default: 0 Defines the number of things a person can say before they are warned. Setting this value to a number bigger than SND_KICK will disable the warnings. ex. SND_WARN; 17 SND_KICK Type: integer Default: 0 Defines the number of things a person can say before they get kicked. Setting this value to zero will disable the sound quota. ex. SND_KICK; 20 SND_JOIN Type: filename Default: "" Defines the path to a wav file, relative to the sound directory, of a sound that gets played when a player connects. Specifying this path to point to a file that doesn't exist, or specifying nothing at all will disable the playing of a sound when players connect. ex. SND_JOIN; "misc\welcome.wav" SND_EXIT Type: filename Default: "" Defines the path to a wav file, relative to the sound directory, of a sound to get played when a player leaves the game. Specifying this path to point to a file that doesn't exist, or specifying nothing at all will disable the playing of a sound when players disconnect. ex. SND_EXIT; "misc\killChicken.wav" SND_DELAY Type: integer Default: 0 Defines the number of seconds required between sounds being played. ex. SND_DELAY; 0 SND_SPLIT Type: boolean Default: 0 Defines whether or not alive players will hear sounds from dead players and visa-versa. Setting to 1 will split sounds, setting to 0 to play sounds to everybody. ex. SND_SPLIT; 1 EXACT_MATCH Type: boolean Default: 1 Setting this to 1 will make the plugin only trigger on exact matches when looking for keywords in chat messages. Setting this to 0 will look for a keyword anywhere within a chat message ex. EXACT_MATCH; 1 Keyword; Wav1;Wav2;Wav3... Type: Word/Wav combo Default: "" Keyword defines the keyword for the plugin to pick up on. Wav1, Wav2, Wav3... defines the wav files for the plugin to choose from. It will randomly pick one from the list when someone says the keyword. ex. hello; misc\hello.wav; misc\welcome.wav; misc\hi.wav; misc\shutup.wav Troubleshooting: =============================================================================== If you log an error message "Sound Plugin >> Increase MAX_RANDOM" then you have specified too many choices for a single keyword. To fix this, either remove some of the wav files for that keyword or recompile the script after increasing the MAX_RANDOM definition at the top. In a similar manner, if you log an error message "Sound Plugin >> Increase MAX_KEYWORDS" then you have specified too many keywords for the plugin to pick up on. To fix this, either shorten the number of keywords specified in the SND-LIST.CFG file, or recompile the script after increasing the MAX_KEYWORDS definition at the top. That should give you the details to be an expert, if you have any questions or bug reports, contact info is in the Plugin Description section. Luke Sankey sank@spu.edu aba ich glaube, ich hab alles geaacht wie es da steht. |
Autor: | sentinel [ 02.11.2002, 23:48 ] |
Betreff des Beitrags: | |
ALSO ICH HABE DIESE VERS: DAMIT KLAPPT DAS SUPER http://adminmod.battlenation.de/plugins.php |
Autor: | -Noone- [ 02.11.2002, 23:56 ] |
Betreff des Beitrags: | |
aber: Code: Installationanleitung: ---------------------- Eigentlich muss die Zip-Datei einfach nur in den cstrike-ordner ("Pfadangaben verwenden") entpackt werden (ohne die Ordner Doc und Source) und dann noch Folgendes in der plugin.ini im cstrike-ordner eingetragen werden: plugins/plugin_sank_sounds.amx ! ! Achtung ! : Bei Linux Servern muss die Datei plugin_sank_sounds.amx im Dlls-Ordner durch die aus dem Unterordner "Linux" ersetzt werden! Damit steht dann eine etwas erweiterte Standardauswahl von Sounds sofort parat. Diese können aber durchaus noch erweitert werden: sound.wav ins Verzeichnis cstrike\sound\misc und dann in der SND-LIST.CFG im cstrike-dir eintragen.das is doch voll veraltet, oder? die ordner gibts teilweise nicht und der eintrag in der plugin.ini stimmt auchnicht, oder? kannst du/irgendjemand mir mal bitte den genauen pfad sagen, wo ich die dateien hinkopieren soll? |
Autor: | Sir Drink a lot [ 03.11.2002, 11:17 ] |
Betreff des Beitrags: | |
also wirklich noone, Du hast das ganze System irgendwie noch nicht gerafft, oder? Es ist immer das selbe Schema. Liess mal die Anleitung, wie man ein Plugin richtig installiert. Du musst einfach die neue Pfadstruktur anwenden. Ja, die Beschreibung ist veraltet. Aber es wird doch ein Leichtes für Dich sein, andere Pfade einzutragen. |
Autor: | -Noone- [ 03.11.2002, 11:22 ] |
Betreff des Beitrags: | |
du meinst half-life\cstrike\addons\adminmod\scripts und dann in half-life\cstrike\addons\adminmod\config\plugin.ini: addons/adminmod/scripts/plugin_sank_sounds.amx hab ich beim ersten mal auch so gemach und das plugin wurde immer (auch auf die weise, wie es in der readme steht) aktiviert, aba die snd-list.cfg wurde nie gefunden. das heisst, wenn ich in der console admin_sound_help eingab, kam immer (sinngemäß) du kannst diese wörter sagen: und dann nix. mit admin_sound_reload gings auchnicht. is da nochwas falsch? |
Autor: | Sir Drink a lot [ 03.11.2002, 11:30 ] |
Betreff des Beitrags: | |
ok. leider ist das Plugin noch nicht upgedatet. Die snd-list.cfg muss entweder noch in cstrike Verzeichniss oder Du findest hier im Forum auch eine veränderte Sma, wo als Verzeichniss addons/adminmod eingetragen ist, und die snd-list.cfg dort hinkommt. Wenn Du mal die Logs beobachtest, erscheint am Anfang bei Dir immer Could not find snd-list.cfg Der Befehl um die logs einzuschalten lautet log on und würde ich zur Fehlersuche auch immer einschalten. (Oder permanent, wenn man Logd verwendet) Übrigens brauchst Du nicht halflife\cstrike bei der Pfadangabe zu schreiben. Es befindet sich immer relativ zum Mod-Verzeichnis. |
Autor: | -Noone- [ 03.11.2002, 14:17 ] |
Betreff des Beitrags: | |
hmm, die gepostete datei hab ich mal gefunden, pfad geändern compiliert und getestet, aba gefunzt hast auchnicht. ich probier nochmal alles von neu, danke erstmal |
Autor: | Sir Drink a lot [ 03.11.2002, 15:14 ] |
Betreff des Beitrags: | |
hast Du auch in der adminmod.cfg: allow_client_exec auf 1 file_access_read auf 1 (file_access_write auf 1) Ohne das wird es nie gehen. |
Autor: | -Noone- [ 03.11.2002, 16:29 ] |
Betreff des Beitrags: | |
ja, jetzt sind die werte alle auf "1", doch da problem is immernoch da. also, ich hab das plugin nochmal neu gesaugt, die windows *.amx ins cstike/addons/adminmod/scripts getan, sounds hatte ich schon, in der cstike/addons/adminmod/config/plugin.ini den eintrag addons/adminmod/scripts/plugin_sank_sounds.amx geadded und cstrike/addons/adminmod/SND-LIST.CFG eingefügt. der fehler is abar immernoch da, hier is n link, wollt das bild nurnicht ins forum posten für die ganzen 56k leute ..::Bild::.. ----------added---------- hmm, mit admin_sound_reload gibt er son dreck aus: Couldnt find snd-list.cfg ----------nochmal added---------- so, hab nochmal deine *.sma gezogen und compilier, jetzt funzt es zwar, aba mit admin_sound_help kommt nen neuer fehler, anstatt die lsite mit den wörtern. ..::Bild2::.. mfg Noone |
Autor: | -Noone- [ 04.11.2002, 16:35 ] |
Betreff des Beitrags: | |
helft mir please |
Autor: | Sir Drink a lot [ 04.11.2002, 17:57 ] |
Betreff des Beitrags: | |
mach es so: pro keyword nur eine gewisse Anzahl an Sounds. Die Zeichen in einer Reihe dürfen nicht >= 100 sein |
Autor: | -Noone- [ 04.11.2002, 19:26 ] |
Betreff des Beitrags: | |
hmm, schon klar, ich hab auch nur hoechstens 8 oder so (doh), aba erstens, sind 10 erlaubt, und zweitens, sind die ja schon standardmäßig drin. meine hinzugefügten, haben höchstens drei |
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