SDaL ANTIFAKE CS 1.6 version: 0.83 functions: ---------- * Storing player-data in its own Steam_ID.txt * Displaying playerdata with their registered (fake-)names (max.5 names), when they did connect first time, * how often they visit and their last visit on the server * restrict playername * createing a sdal_look.db4.txt for HLSW (www.hlsw.org) * searching for steam_ids and returns a player_id. * editing data of player_id commands: ----------- * admin_af: Displays a list of players on the server with their registered nicks * admin_af_purge: Deletes old files and creates a new index.txt (DO NOT USE IN MAINTIME! It will lag the server!) * admin_af_hlswexp: Creates a sdal_antifake.db4.txt for HLSW (DO NOT USE IN MAINTIME! It will lag the server!) * admin_af_restrict <[name_ID]>: restricts player to use the name with name_ID only. * admin_af_search : search for players with this steam id and returns the player_ID. * admin_af_edit <[name_ID]>: restricts player to use the name with name_id only. file-data (Steam_ID.txt): ------------ FirstConnect (Date, when file was created) PlayerNames (max. 5 names) iMaxConnects LastConnect iLastConnect_in_sec RestriktName idea: ------------ Instead of using huge parts of RAM storing a list of playernames, only player(fake)names are stored in RAM, which are currently on the server. Otherwise, their data is stored in their own Steam_ID.txt files. Change-Log: ----------- v.0.83 * search for Steam_ID in index.txt * edit Player_ID which is returned by search v.0.82 * restricting playername v.0.81 * creates a sdal_look.db4.txt for HLSW * added a new entry in playerfile, where admin can regulate a playername for the player. v.0.8 * using a file-system to store a huge playerlist. * files can be deleted with admin_spurge, when older than x days.(Date-LastConnect=x)