/* Various commands for DoD mod including force team change, class limiting, and * respawn time */ /*$Id: plugin_DoD.sma,v 1.1 2/27/2002 SR71Goku ICQ: 146538715 Exp $*/ #include <core> #include <console> #include <string> #include <admin> #include <adminlib> #define ACCESS_CHANGETEAM 8192 #define ACCESS_LIMITCLASS 8192 #define ACCESS_RESPAWNTIME 32 new STRING_VERSION[MAX_DATA_LENGTH] = "2.51.00"; public admin_ally(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; new TargetName[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); if (check_user(Data) == 1) { get_username(Data,TargetName,MAX_NAME_LENGTH); say_command(User,Command,TargetName); execclient(TargetName, "jointeam 1"); } else { selfmessage("Unrecognized player: "); selfmessage(Data); } return PLUGIN_HANDLED; } public admin_axis(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; new TargetName[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); if (check_user(Data) == 1) { get_username(Data,TargetName,MAX_NAME_LENGTH); say_command(User,Command,TargetName); execclient(TargetName, "jointeam 2"); } else { selfmessage("Unrecognized player: "); selfmessage(Data); } return PLUGIN_HANDLED; } public admin_alliesassault(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); execute_command(User,Command,"mp_limitalliesassault",Data); return PLUGIN_HANDLED; } public admin_allieslight(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); execute_command(User,Command,"mp_limitallieslight",Data); return PLUGIN_HANDLED; } public admin_alliesheavy(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); execute_command(User,Command,"mp_limitalliesheavy",Data); return PLUGIN_HANDLED; } public admin_alliessniper(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); execute_command(User,Command,"mp_limitalliessniper",Data); return PLUGIN_HANDLED; } public admin_axislight(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); execute_command(User,Command,"mp_limitaxislight",Data); return PLUGIN_HANDLED; } public admin_axisheavy(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); execute_command(User,Command,"mp_limitaxisheavy",Data); return PLUGIN_HANDLED; } public admin_axisassault(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); execute_command(User,Command,"mp_limitaxisassault",Data); return PLUGIN_HANDLED; } public admin_axissniper(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); execute_command(User,Command,"mp_limitaxisniper",Data); return PLUGIN_HANDLED; } public admin_respawntime(HLCommand,HLData,HLUserName,UserIndex) { new Command[MAX_COMMAND_LENGTH]; new Data[MAX_DATA_LENGTH]; new User[MAX_NAME_LENGTH]; convert_string(HLCommand,Command,MAX_COMMAND_LENGTH); convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_NAME_LENGTH); execute_command(User,Command,"mp_respawntime",Data); return PLUGIN_HANDLED; } public plugin_init() { plugin_registerinfo("Various DoD commands","Gives admins DoD specific commands.",STRING_VERSION); plugin_registercmd("admin_ally","admin_ally",ACCESS_CHANGETEAM,"admin_ally: Changes target to ALLIE team."); plugin_registercmd("admin_axis","admin_axis",ACCESS_CHANGETEAM,"admin_axis: Changes target to AXIS team. "); plugin_registercmd("admin_allylight","admin_allieslight",ACCESS_LIMITCLASS,"admin_allylight <data>: Limits the number of rifleman allowed on the the allies team"); plugin_registercmd("admin_allyassault","admin_alliesassault",ACCESS_LIMITCLASS,"admin_allyassault <data>: Limits the number of sargeants allowed on allies team"); plugin_registercmd("admin_allyheavy","admin_alliesheavy",ACCESS_LIMITCLASS,"admin_allyheavy <data>: Limits the number of support infantry allowed on allies team"); plugin_registercmd("admin_allysniper","admin_alliessniper",ACCESS_LIMITCLASS,"admin_allysniper <data>: Limits the number of snipers allowed on allies team"); plugin_registercmd("admin_axislight","admin_axislight",ACCESS_LIMITCLASS,"admin_axislight <data>: Limits the number of Grenadiers allowed on the axis team"); plugin_registercmd("admin_axisassault","admin_axisassault",ACCESS_LIMITCLASS,"admin_axisassault <data>: Limits the number of Unteroffiziers allowed on the axis team"); plugin_registercmd("admin_axisheavy","admin_axisheavy",ACCESS_LIMITCLASS,"admin_axisheavy <data>: Limits the number of Scharführers allowed on the axis team"); plugin_registercmd("admin_axissniper","admin_axissniper",ACCESS_LIMITCLASS,"admin_axissniper <data>: Limits the number of Scharfschuetzes allowed on the axis team"); plugin_registercmd("admin_respawntime","admin_respawntime",ACCESS_RESPAWNTIME,"admin_respawntime <data>: The time it takes for a player to respawn after beign killed"); return PLUGIN_CONTINUE; }