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Brauche HIlfe mit Plugin https://www.adminmod.de/viewtopic.php?t=7290 |
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Autor: | Greenberet1989 [ 25.07.2003, 12:08 ] |
Betreff des Beitrags: | Brauche HIlfe mit Plugin |
hi, ich hab emir einen Helden gebastelt, aber irgendwie will er die Rakete nicht starten, die er starten müsste hier die sma Code: #include <amxmod> #include <amxmisc> #include <Vexd_Utilities> #include <xtrafun> #include <superheromod> new beam, boom new gHeroName[]="Goku" new bool:g_hasGokuPower[SH_MAXSLOTS+1] new smoke, fire public plugin_init(){ register_plugin("SUPERHERO Son-Goku","1.1","Greenberet/AssKicR") register_clcmd("goku_kd","Vexd_CreateRocket",ADMIN_KICK) // FIRE THE EVENT TO CREATE THIS SUPERHERO! if (!cvar_exists("goku_level")) register_cvar("goku_level", "10" ) shCreateHero(gHeroName, "Sajajin power", "More HP and AP, Kamehameha, very fast, and fly(work in progress)", true, "goku_level" ) // KEY DOWN register_srvcmd("goku_kd", "goku_kd") shRegKeyDown(gHeroName, "goku_kd") // INIT register_srvcmd("goku_init", "goku_init") shRegHeroInit(gHeroName, "goku_init") //Cvars register_cvar("goku_level", "10" ) register_cvar("goku_armor", "700" ) register_cvar("goku_health", "500" ) register_cvar("goku_speed", "600" ) register_cvar("goku_radius", "75" ) register_cvar("goku_maxdamage", "200" ) // Let Server know about Som-Gokus Variable // It is possible that another hero has more hps, less gravity, or more armor // so rather than just setting these - let the superhero module decide each round shSetMaxHealth(gHeroName, "goku_health" ) shSetMaxArmor(gHeroName, "goku_armor" ) shSetMaxSpeed(gHeroName, "goku_speed", "[0]" ) } public goku_init() { new temp[128] // First Argument is an id read_argv(1,temp,5) new id=str_to_num(temp) // 2nd Argument is 0 or 1 depending on whether the id has Som-Gokus powers read_argv(2,temp,5) new hasPowers=str_to_num(temp) g_hasGokuPower[id]=(hasPowers != 0) if (!g_hasGokuPower[id]) { shRemHealthPower(id) shRemArmorPower(id) shRemSpeedPower(id) } } public vexd_pfntouch(pToucher, pTouched) { new szClassName[32] Entvars_Get_String(pToucher, EV_SZ_classname, szClassName, 32); if(equal(szClassName, "vexd_rocket")) { emit_sound(pToucher, CHAN_WEAPON, "vox/_period.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) emit_sound(pToucher, CHAN_VOICE, "vox/_period.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) new iOwner iOwner = Entvars_Get_Edict(pToucher, EV_ENT_owner) new Float:vExplodeAt[3] Entvars_Get_Vector(pToucher, EV_VEC_origin, vExplodeAt) blowUp( iOwner, vExplodeAt ) //RadiusDamage(vExplodeAt, 1, 50) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(3) write_coord(floatround(vExplodeAt[0])) write_coord(floatround(vExplodeAt[1])) write_coord(floatround(vExplodeAt[2])) write_short(boom) write_byte(50) write_byte(15) write_byte(0) message_end() AttachView(iOwner, iOwner) //Resets rocket owner's view (in case of vrocket). RemoveEntity(pToucher) } return 1; } public Vexd_CreateVRocket(id,level,cid){ if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new Float:vOrigin[3] new Float:vAngles[3] Entvars_Get_Vector(id, EV_VEC_origin, vOrigin) Entvars_Get_Vector(id, EV_VEC_v_angle, vAngles) new NewEnt NewEnt = CreateEntity("info_target") if(NewEnt == 0) { return PLUGIN_HANDLED_MAIN } Entvars_Set_String(NewEnt, EV_SZ_classname, "vexd_rocket") ENT_SetModel(NewEnt, "models/rpgrocket.mdl") new Float:MinBox[3] new Float:MaxBox[3] MinBox[0] = -1.0 MinBox[1] = -1.0 MinBox[2] = -1.0 MaxBox[0] = 1.0 MaxBox[1] = 1.0 MaxBox[2] = 1.0 Entvars_Set_Vector(NewEnt, EV_VEC_mins, MinBox) Entvars_Set_Vector(NewEnt, EV_VEC_maxs, MaxBox) ENT_SetOrigin(NewEnt, vOrigin) Entvars_Set_Vector(NewEnt, EV_VEC_angles, vAngles) Entvars_Set_Int(NewEnt, EV_INT_effects, 64) //64 = EF_LIGHT, rocket glow. 64?? Entvars_Set_Int(NewEnt, EV_INT_solid, 2) //2 = Solid bbox. (const.h) Entvars_Set_Int(NewEnt, EV_INT_movetype, 5) //5 = movetype_fly, No grav, but collides. Entvars_Set_Edict(NewEnt, EV_ENT_owner, id) new Float:fNewVelocity[3] VelocityByAim(id, 400, fNewVelocity) Entvars_Set_Vector(NewEnt, EV_VEC_velocity, fNewVelocity) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(22) write_short(NewEnt) write_short(beam) write_byte(45) write_byte(4) write_byte(255) write_byte(0) write_byte(0) write_byte(128) message_end() emit_sound(NewEnt, CHAN_WEAPON, "weapons/qkame.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) emit_sound(NewEnt, CHAN_VOICE, "weapons/attackfly.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED_MAIN } public plugin_precache() { precache_sound("vox/_period.wav") precache_sound("weapons/qkame.wav") precache_sound("weapons/attackfly.wav") precache_model("models/rpgrocket.mdl") beam = precache_model("sprites/laserbeam.spr") boom = precache_model("sprites/zerogxplode.spr") smoke = precache_model("sprites/steam1.spr") fire = precache_model("sprites/explode1.spr") return PLUGIN_CONTINUE } public blowUp( id, Float:vExplodeAt[3] ) { new distanceBetween new damage, multiplier new name[32] get_user_name(id,name,31) set_user_rendering(id,kRenderFxNone,255,255,255, kRenderNormal,16); new FFOn= get_cvar_num("mp_friendlyfire") new origin[3] origin[0]=floatround(vExplodeAt[0]) origin[1]=floatround(vExplodeAt[1]) origin[2]=floatround(vExplodeAt[2])+37 explode(origin) // blowup even if dead for(new a = 1; a <= SH_MAXSLOTS; a++) { if( is_user_alive(a) && ( get_user_team(id) != get_user_team(a) || FFOn != 0 || a==id ) ) { new origin1[3] get_user_origin(a,origin1) distanceBetween = get_distance(origin, origin1 ) if( distanceBetween < get_cvar_num("goku_radius") ) { multiplier=(get_cvar_num("goku_maxdamage")*get_cvar_num("goku_maxdamage"))/get_cvar_num("goku_radius") damage=(get_cvar_num("goku_radius")-distanceBetween)*multiplier damage=sqrt(damage) shExtraDamage(a, id, damage, "Kamehameha") } // distance } // alive target... } // loop } //---------------------------------------------------------------------------------------------- public explode( vec1[3] ) { //Explosion2 message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte( 12 ) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_byte( 188 ) // byte (scale in 0.1's) 188 write_byte( 10 ) // byte (framerate) message_end() //TE_Explosion message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 3 ) write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_short( fire ) write_byte( 60 ) // byte (scale in 0.1's) 188 write_byte( 10 ) // byte (framerate) write_byte( 0 ) // byte flags message_end() //Smoke message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1) write_byte( 5 ) // 5 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_short( smoke ) write_byte( 10 ) // 2 write_byte( 10 ) // 10 message_end() } //----------------------------------------------------------------------------------------------weiß jemand wo der Fehler ist? |
Autor: | Greenberet1989 [ 25.07.2003, 12:57 ] |
Betreff des Beitrags: | |
ok den Fehler hab ich jetzt gefunden |
Autor: | Greenberet1989 [ 25.07.2003, 15:24 ] |
Betreff des Beitrags: | |
HAb nun ein neues Prob: wenn ich die Rakete starten will, dann erschein in der Konsole folgendes Code: [AMX] runtime error 10 on line 105 (sh_goku)Was bedeutet "runtime error 10"??? |
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