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"Script file " fehlt
https://www.adminmod.de/viewtopic.php?t=4801
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Autor:  Joern [ 04.03.2003, 22:25 ]
Betreff des Beitrags:  "Script file " fehlt

Also ich denke, ich hab soweit alles richtig gemacht, nur werde ich nun, wenn ich auf den ( lan ) server connecten möchte zurück ins win geschmissen und es kommt die Fehlermeldung define script file in server.cfg or listenserver .... Könnt ihr mir pls weiterhelfen ?! thx !!

Autor:  Joern [ 04.03.2003, 22:37 ]
Betreff des Beitrags: 

Hehe ... jetzt komme ich zwar ins game, aber wenn ich z.b. eingeben möchte :
admin_tsay ... kommt die fehler meldung !
Cstrike hat einen Fehler verurschacht .....
Bitte helf mir ;)

Autor:  [-=THH=-]Stillsetzhut [ 04.03.2003, 22:48 ]
Betreff des Beitrags: 

So wie es scheint, hast Du keine plugin.ini angegeben, aber um nicht blind im Nest zu stochern, poste mal:

server.cfg
adminmod.cfg
plugin.ini
plugins.ini (metamod)
liblist.gam

Autor:  Joern [ 05.03.2003, 15:05 ]
Betreff des Beitrags: 

hmhm .... posten ?! ich versteh nicht so ganz was du meinst :)

Autor:  Joern [ 05.03.2003, 15:10 ]
Betreff des Beitrags: 

server.cfg

//---------------------------------------------------------------------------------
// Server Config For Day Of Defeat v. Beta 3.1 Server |
//---------------------------------------------------------------------------------
//
// Special Thx to [AR]-All Ready Online Network
// for help with this server config


hostname "DoD v3.1"
//sv_password "yourpasshere"
//sv_spectator_password "yourpasshere"
//rcon_password "rconhere"

//-----------------------------------------------------------------
// Server Variables
//-----------------------------------------------------------------
mp_autocrosshair 0
mp_flashlight 0
//mp_teamplay 11
mp_friendlyfire 0
mp_fraglimit 0
mp_timelimit 30

sv_allowdownload 1
sv_allowupload 1
sv_cheats 0
sv_maxspectators 4
sv_maxrate 6000
sv_minrate 0

decalfrequency 30
fakelag 0
fakeloss 0
pausable 0

//-----------------------------------------------------------------
// Physics settings
//-----------------------------------------------------------------
sv_accelerate 10
sv_aim 0
sv_airaccelerate 10
sv_airmove 1
sv_friction 4
sv_gravity 800
sv_bounce 1
sv_clienttrace 3.5
sv_clipmode 0
sv_stepsize 18
sv_stopspeed 100
sv_maxspeed 500
sv_wateraccelerate 10
sv_waterfriction 1
edgefriction 2
mp_falldamage 1
mp_footsteps 1

//-----------------------------------------------------------------
// DoD Extra settings
//-----------------------------------------------------------------
//This Enables DoD's Netcoding
sv_unlag 1

//DoD Beta 2.0 Bullet Tracer settings
traceroffset 100
tracerlength 0.45
tracerred 1.3
tracerblue 0.1
tracergreen 0.7
traceralpha 0.45
tracerspeed 6250

//Turn on\off Spectating Team
mp_allowspectators 1

//Turn on/off death messages
mp_deathmsg 1



adminmod.cfg
//---------------------------------------------------------------------------------
// Server Config For Day Of Defeat v. Beta 3.1 Server |
//---------------------------------------------------------------------------------
//
// Special Thx to [AR]-All Ready Online Network
// for help with this server config


hostname "DoD v3.1"
//sv_password "yourpasshere"
//sv_spectator_password "yourpasshere"
//rcon_password "rconhere"

//-----------------------------------------------------------------
// Server Variables
//-----------------------------------------------------------------
mp_autocrosshair 0
mp_flashlight 0
//mp_teamplay 11
mp_friendlyfire 0
mp_fraglimit 0
mp_timelimit 30

sv_allowdownload 1
sv_allowupload 1
sv_cheats 0
sv_maxspectators 4
sv_maxrate 6000
sv_minrate 0

decalfrequency 30
fakelag 0
fakeloss 0
pausable 0

//-----------------------------------------------------------------
// Physics settings
//-----------------------------------------------------------------
sv_accelerate 10
sv_aim 0
sv_airaccelerate 10
sv_airmove 1
sv_friction 4
sv_gravity 800
sv_bounce 1
sv_clienttrace 3.5
sv_clipmode 0
sv_stepsize 18
sv_stopspeed 100
sv_maxspeed 500
sv_wateraccelerate 10
sv_waterfriction 1
edgefriction 2
mp_falldamage 1
mp_footsteps 1

//-----------------------------------------------------------------
// DoD Extra settings
//-----------------------------------------------------------------
//This Enables DoD's Netcoding
sv_unlag 1

//DoD Beta 2.0 Bullet Tracer settings
traceroffset 100
tracerlength 0.45
tracerred 1.3
tracerblue 0.1
tracergreen 0.7
traceralpha 0.45
tracerspeed 6250

//Turn on\off Spectating Team
mp_allowspectators 1

//Turn on/off death messages
mp_deathmsg 1



plugin.ini
addons/adminmod/scripts/plugin_antiflood.amx
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
addons/adminmod/scripts/plugin_cheat.amx
# addons/adminmod/scripts/plugin_CS.amx
# addons/adminmod/scripts/plugin_TFC.amx
addons/adminmod/scripts/plugin_hldsld_mapvote.amx
addons/adminmod/scripts/plugin_message.amx
addons/adminmod/scripts/plugin_retribution.amx
addons/adminmod/scripts/plugin_fun.amx
# addons/adminmod/scripts/plugin_spawn.amx

plugins.ini (metamod)
win32 addons/adminmod/dlls/admin_MM.dll

liblist.gam
game "Day of Defeat"
url_info "http://www.dayofdefeatmod.com"
url_dl ""
version "3.1"
size "5"
svonly "0"
cldll "1"
secure "1"
hlversion "1110"
type "multiplayer_only"
nomodels "1"
mpentity "info_player_allies"
gamedll "addons\metamod\dlls\metamod.dll"
gamedll_linux "dlls/metamod_i386.so"

so :D ich hab win 2000 prof. !!! ;)

Autor:  [-=THH=-]Stillsetzhut [ 05.03.2003, 20:17 ]
Betreff des Beitrags: 

Hmm, die Adminmod.cfg ist im Grunde nocheinmal eine server.cfg.

Schreib mal am Ende der server.cfg den Eintrag:
Code:
exec addons/adminmod/config/adminmod.cfg
Die sollte in dem Ordner sein und wird dann auch ausgefuehrt.

greez

[-=THH=-]Stillsetzhut

Autor:  Joern [ 05.03.2003, 20:39 ]
Betreff des Beitrags: 

Ne, das geht auch nich .. ich hab das ja in der listenserver.cfg stehen, da ich ja nich dedicated aufmachen möchte !

jetzt noch mal zur users.ini

1048450:alpha:131071

is das richtig ??! ;) wenn ich nur das in die users.ini eintrage ?!

und unter adminmod.cfg
hab ich einfach am ende
"_pw-home"

eingetragen ... ist das in ordnung so !? ;)

und was muss ich genau in der plugin.ini eintragen ?

in der plugins.ini doch einfach nur:

win32 addons/adminmod/dlls/admin_MM.dll

oder ?

Autor:  Joern [ 06.03.2003, 22:12 ]
Betreff des Beitrags: 

sry hab mich vertan :(

adminmod.cfg

/ (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the Real World..."

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 0

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0


// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "This server is using Admin Mod"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 0


// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0


// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message


// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0


// Defines the max time length in seconds of voting process.
amv_vote_duration 30


// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// This is only used with the old script system and is not
// needed with the new plugin system
// help_file "addons/adminmod/config/admin_help.cfg"

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// script_file "cstrike/addons/adminmod/scripts/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 0

"_pw-home"

so :D

Autor:  [-=THH=-]Stillsetzhut [ 06.03.2003, 22:37 ]
Betreff des Beitrags: 

Du hast bereits den Eintrag fuer _pwhome in der adminmod.cfg
Suche den Eintrag:
Code:
// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home 
Dort steht es.
Den Eintrag am Ende kannst Du also knicken.
Die users.ini hast Du richtig editiert, jedoch nur, wenn Dein Server im Internet laeuft und er beim Connecten eine Won Authentifizierung anfordern kannst.
Ansonsten definiere den Admin nicht ueber die WonId, sondern ueber den Nickname, oder fuer eine LAN mit festen IP's auch ueber die IP Nummer. Ohne Won Authentifizierung haben naemlich alle Spieler auf dem Server die selbe AuthID.

greez

[-=THH=-]Stillsetzhut

Autor:  Joern [ 07.03.2003, 14:59 ]
Betreff des Beitrags: 

jo thx ;) ich werds versucehn :D

Autor:  Joern [ 07.03.2003, 15:08 ]
Betreff des Beitrags: 

ehm ;) ich hab die sachen gelöscht und statt wonID mein nick eingetragen ^^ .. nur, wenn ich nun nen admin_befehl eingebe, werde ich ohne fehlermeldlung rausgeschmissen :D

Autor:  Joern [ 07.03.2003, 17:42 ]
Betreff des Beitrags: 

jetzt hab ich den addons ordner aus dem dod-mod in cs gepackt und die anderen daten noch umgeschrieben ... liblist z.b. ...
aber jetzt, wenn ich in dod bin und " admin_password xxx" eingebe, kommt unknown command ... bei cs das selbe, obwohl beim createn metamod und adminmod geladen werden und in der users.ini hab ich
Poradus:xxx:[level] stehen .... warum funzt des nicht ?! :(

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