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listenserver beendet sich selbst...HELP https://www.adminmod.de/viewtopic.php?t=4724 |
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Autor: | Mealstormms [ 09.02.2003, 19:01 ] |
Betreff des Beitrags: | listenserver beendet sich selbst...HELP |
ich hab schon gesucht, doch nirgends dat thema hier gefunden... also: ich mach nen listenserver auf...läuft ach alles prima, bis ich mich-sei es aus versehen oder mit absicht- selbst kille...dann deendet sich automatisch der server, ich lande im vollbildconsolenscreen wisst ihr, was ich zu verändern hab oder braucht ihr mehr infos? greez help me Me |
Autor: | Rinde [ 09.02.2003, 19:05 ] |
Betreff des Beitrags: | |
mp_autokick sollte auf liestenserver immer auf 0 stehen |
Autor: | Mealstormms [ 09.02.2003, 19:07 ] |
Betreff des Beitrags: | |
is ja det prob... is ja uff 0... steht jedenfalls in der listenserver.cfg und adminmod.cfg drin... weiter weiß ich auch nich... EINEN ERROR ZEIGT ER AN: HOST_ERROR: DISPATCHUSERMSG: ILLEGAL USER MSG 128 |
Autor: | Sir Drink a lot [ 10.02.2003, 20:27 ] |
Betreff des Beitrags: | |
wie aufdringlich ![]() Bitte meine Signatur lesen und erfüllen. Dann komme ich wieder. |
Autor: | Mealstormms [ 10.02.2003, 22:15 ] |
Betreff des Beitrags: | |
okay, mach ich... ![]() ich nehm mal earth's special forces... als beispiel...is bei allen anderen mods dasselbe...bis auf die liblist gam, versteht sich...abba in der zeile gamedll is auch wieder gleich...versteht sich auch... (egal ![]() liblist.gam // Earth Special Forces Game Info file game "Earth`s Special Forces" url_info "http://www.esforces.com" url_dl "http://www.esforces.com/files.php" version "Beta 1" size "160000000" svonly "0" cldll "0" type "multiplayer_only" nomodels "1" gamedll "addons\metamod\dlls\metamod.dll" listenserver.cfg // Use this file to configure your LISTEN server. // This config file is executed everytime the server changes levels. // If you run a listen server and choose to modify this file, // note that assigning values to the following variables within // this file will stomp the choices you make in the Launcher // server configuration "Advanced Options" screen: // // hostname // maxplayers // password // mp_fraglimit // mp_timelimit // mp_falldamage // mp_weaponstay // mp_friendlyfire // mp_forcerespawn // mp_footsteps // mp_flashlight // mp_autocrosshair // teamplay // player bounding boxes (collisions, not clipping) sv_clienttrace 3.5 // disable clients' ability to pause the server pausable 0 // maximum client movement speed sv_maxvelocity 5000 //max player speeds sv_maxspeed 5000 //disable cheats sv_cheats 0 // Used by the TFC plugin only. If enabled, an attempt to switch // teams will be rejected if it would unbalance the teams // (0=disabled, 1=enabled) admin_balance_teams 1 // If you are using bots with admin mod you can set this to 1 // It will protect bots from receiving client commands which // would crash your server. // (0=disabled, 1=enabled) admin_bot_protection 0 // This is the message displayed to everyone after connecting. admin_connect_msg "Admins sind Goetter!" // This controls the availability of weapon restriction in CS. // (0=disabled, 1=enabled) admin_cs_restrict 0 // This will produce debugging messages in your logs which can // be used to troubleshoot problems. Not recommended for general use. // (0=disabled, 1=enabled) admin_debug 1 // Determines whether or not the fun commands are allowed by default. // If not on by default, the admin can still turn it on when wanted. // (0=disabled, 1=enabled) admin_fun_mode 1 // Enable to get special effects with certain commands // like teleport or slap. // (0=disabled, 1=enabled) admin_fx 1 // If enabled, people who are gagged (not allowed to "say") will be // unable to change their name while gagged // (0=disabled, 1=enabled) admin_gag_name 1 // If enabled, people who are gagged will not be able to use // the say_team command. // (0=disabled, 1=enabled) admin_gag_sayteam 1 // Makes the admin with the highest access level the only admin in power. // Example: if multiple admins are present, only the one with the highest // access level will have admin access. // (0=disabled, 1=enabled) admin_highlander 0 // If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is // ignored and does nothing. // (0=disabled, 1=enabled) admin_ignore_immunity 0 // This file specifies which script plugins get loaded. // It should be relative from the <mod> directory admin_plugin_file "addons/adminmod/config/plugin.ini" // The time (in seconds) during which an admin can reconnect after // disconnecting without resetting his password in the setinfo line. admin_reconnect_timeout 300 // Message displayed to users who try to execute commands that // they don't have the appropriate access rights for. admin_reject_msg "Don't abuse this server or I'll abuse you" // How often, in seconds, the repeat_message should be shown on // the screen during the game. Minimum value is 15 seconds. // So, a value of 600 = 10 minutes between messages. admin_repeat_freq 300 // Message that is show to everyone on the server every // ten minutes by the message plugin. admin_repeat_msg "I own you new blood!" // The old verbosity. Defines how commands are announced to the players // clients in the form: "[ADMIN] <user> used command <command>" // 0=all commands announced in chat with the admin name // 1=all commands announced in chat, but without the admin name // 2=most commands not announced at all (except "cheat" commands) admin_quiet 0 // This file is used to store configuration data across maps // and even across server restarts. admin_vault_file "addons/adminmod/config/vault.ini" // If enabled, a hlds_ld-style map vote will automatically // start five minutes before the end of a map. // (0=disabled, 1=enabled) admin_vote_autostart 0 // If set to on status (1), when a vote is in progress all // players will see the votes of other players as they vote. // (0=disable, 1=enabled) admin_vote_echo 1 // Number of seconds that must elapse after start of the map, // or the end of another vote, before another hlds_ld-style // map vote can be called. admin_vote_freq 60 // Controls how many times the current map can be // extended for thirty minutes admin_vote_maxextend 1 // Percent of players who have to vote for a map to get it // to win a hlds_ld-style map vote. admin_vote_ratio 60 // When set to 0, and debug is enabled, Admin Mod passwords // will not be logged in cleartext. amv_log_passwords 0 // Private server option. If enabled, only users listed in // users_file or ips_file are allowed to access the server. amv_private_server // The message displayed to users who do not get granted // access to a private server amv_prvt_kick_message // The time during which an admin can recoonect to the server into // a *different* slot than before without loosing his admin access rights. // Maximum is 90 seconds. amv_reconnect_time 0 // Defines the max time length in seconds of voting process. amv_vote_duration 40 // Default access rights for players not in the users.ini file. // (See documentation for access levels and information) default_access 1 // encrypt_password, for LINUX ONLY, whether to use // encrypted passwords or not // (0=disabled, 1=enabled) encrypt_password 0 // If enabled, the scripting file functions have read // access to files // (0=disabled, 1=enabled) file_access_read 1 // If enabled, the scripting file functions have write // access to files // (0=disabled, 1=enabled) file_access_write 1 // This is only used with the old script system and is not // needed with the new plugin system // help_file "addons/adminmod/config/admin_help.cfg" // Declares priority IPs that are allowed to take a // reserved spot (if any are set up) without a password. ips_file 0 // Ratio of players who must vote 'yes' to a kick for // it to be successful. kick_ratio 60 // Ratio of players who must vote 'yes' to a map change // for it to be successful. map_ratio 80 // List of maps people are allowed to vote for. 0 to disable. // Disable to enable all maps and use list from mapcycle.txt. maps_file 0 // The file (relative to the <mod> dir) that // reserved models are loaded from. 0 to disable. models_file 0 // The message shown to someone who gets kicked for // trying to use a reserved model. models_kick_msg "[ADMIN] That model is reserved on this server." // The message shown to someone who gets kicked for // trying to use a reserved nickname. nicks_kick_msg "[ADMIN] That name is reserved on this server." // Password_field...first password of the setinfo line // If password_field is "_pw-AdminMod", the setinfo will be // setinfo "_pw-AdminMod" "password-in-users.ini" password_field _pw-home // If pretty_say is enabled, centersay() fades in // and out and does some other tricks. // (0=disabled, 1=enabled) pretty_say 1 // Controls how many (number) of the server's slots are reserved. // This is useful only if reserve_type, below, is either 0 or 2. reserve_slots 0 // Custom message given to clients trying to connect who do not have // a reserved slots, when no public slots are free reserve_slots_msg "There are no reserved slots available on the server." // This controls how reserve slots work on the server. See documentation. reserve_type 0 // NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored. // Define the path to the script file here, if you don't want // to use the plugin system. // script_file "cstrike/addons/adminmod/scripts/admin.amx" // If enabled, names are compared to those who have privileges // with regular expressions. // (0=disabled, 1=enabled) use_regex 0 // The file in which you define your admins, their passwords // and the access levels that they are assigned to. users_file "addons/adminmod/config/users.ini" // The minimum number of seconds allowed between votes // called with the vote() (admin_vote functions) scripting function. // If 0 or disabled, the vote() scripting function is disabled. vote_freq 60 // Location of word filter file. 0 to disable, or something // like "wordlist.txt" if enabled words_file "wordlist.txt" log "on" mp_logdetail 3 mp_autokick 0 adminmod.cfg // (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // echo Executing Admin Mod config file // Used by the TFC plugin only. If enabled, an attempt to switch // teams will be rejected if it would unbalance the teams // (0=disabled, 1=enabled) admin_balance_teams 1 // If you are using bots with admin mod you can set this to 1 // It will protect bots from receiving client commands which // would crash your server. // (0=disabled, 1=enabled) admin_bot_protection 0 // This is the message displayed to everyone after connecting. admin_connect_msg "ESF Owns you new blood!" // This controls the availability of weapon restriction in CS. // (0=disabled, 1=enabled) admin_cs_restrict 0 // This will produce debugging messages in your logs which can // be used to troubleshoot problems. Not recommended for general use. // (0=disabled, 1=enabled) admin_debug 1 // Determines whether or not the fun commands are allowed by default. // If not on by default, the admin can still turn it on when wanted. // (0=disabled, 1=enabled) admin_fun_mode 0 // Enable to get special effects with certain commands // like teleport or slap. // (0=disabled, 1=enabled) admin_fx 1 // If enabled, people who are gagged (not allowed to "say") will be // unable to change their name while gagged // (0=disabled, 1=enabled) admin_gag_name 1 // If enabled, people who are gagged will not be able to use // the say_team command. // (0=disabled, 1=enabled) admin_gag_sayteam 1 // Makes the admin with the highest access level the only admin in power. // Example: if multiple admins are present, only the one with the highest // access level will have admin access. // (0=disabled, 1=enabled) admin_highlander 0 // If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is // ignored and does nothing. // (0=disabled, 1=enabled) admin_ignore_immunity 0 // This file specifies which script plugins get loaded. // It should be relative from the <mod> directory admin_plugin_file "addons/adminmod/config/plugin.ini" // The time (in seconds) during which an admin can reconnect after // disconnecting without resetting his password in the setinfo line. admin_reconnect_timeout 300 // Message displayed to users who try to execute commands that // they don't have the appropriate access rights for. admin_reject_msg "Don't abuse this server or I'll abuse you" // How often, in seconds, the repeat_message should be shown on // the screen during the game. Minimum value is 15 seconds. // So, a value of 600 = 10 minutes between messages. admin_repeat_freq 300 // Message that is show to everyone on the server every // ten minutes by the message plugin. admin_repeat_msg "I own you new blood!" // The old verbosity. Defines how commands are announced to the players // clients in the form: "[ADMIN] <user> used command <command>" // 0=all commands announced in chat with the admin name // 1=all commands announced in chat, but without the admin name // 2=most commands not announced at all (except "cheat" commands) admin_quiet 0 // This file is used to store configuration data across maps // and even across server restarts. admin_vault_file "addons/adminmod/config/vault.ini" // If enabled, a hlds_ld-style map vote will automatically // start five minutes before the end of a map. // (0=disabled, 1=enabled) admin_vote_autostart 0 // If set to on status (1), when a vote is in progress all // players will see the votes of other players as they vote. // (0=disable, 1=enabled) admin_vote_echo 1 // Number of seconds that must elapse after start of the map, // or the end of another vote, before another hlds_ld-style // map vote can be called. admin_vote_freq 60 // Controls how many times the current map can be // extended for thirty minutes admin_vote_maxextend 1 // Percent of players who have to vote for a map to get it // to win a hlds_ld-style map vote. admin_vote_ratio 60 // When set to 0, and debug is enabled, Admin Mod passwords // will not be logged in cleartext. amv_log_passwords 0 // Private server option. If enabled, only users listed in // users_file or ips_file are allowed to access the server. amv_private_server // The message displayed to users who do not get granted // access to a private server amv_prvt_kick_message // The time during which an admin can recoonect to the server into // a *different* slot than before without loosing his admin access rights. // Maximum is 90 seconds. amv_reconnect_time 0 // Defines the max time length in seconds of voting process. amv_vote_duration 40 // Default access rights for players not in the users.ini file. // (See documentation for access levels and information) default_access 1 // encrypt_password, for LINUX ONLY, whether to use // encrypted passwords or not // (0=disabled, 1=enabled) encrypt_password 0 // If enabled, the scripting file functions have read // access to files // (0=disabled, 1=enabled) file_access_read 1 // If enabled, the scripting file functions have write // access to files // (0=disabled, 1=enabled) file_access_write 1 // This is only used with the old script system and is not // needed with the new plugin system // help_file "addons/adminmod/config/admin_help.cfg" // Declares priority IPs that are allowed to take a // reserved spot (if any are set up) without a password. ips_file 0 // Ratio of players who must vote 'yes' to a kick for // it to be successful. kick_ratio 60 // Ratio of players who must vote 'yes' to a map change // for it to be successful. map_ratio 80 // List of maps people are allowed to vote for. 0 to disable. // Disable to enable all maps and use list from mapcycle.txt. maps_file 0 // The file (relative to the <mod> dir) that // reserved models are loaded from. 0 to disable. models_file 0 // The message shown to someone who gets kicked for // trying to use a reserved model. models_kick_msg "[ADMIN] That model is reserved on this server." // The message shown to someone who gets kicked for // trying to use a reserved nickname. nicks_kick_msg "[ADMIN] That name is reserved on this server." // Password_field...first password of the setinfo line // If password_field is "_pw-AdminMod", the setinfo will be // setinfo "_pw-AdminMod" "password-in-users.ini" password_field _pw-home // If pretty_say is enabled, centersay() fades in // and out and does some other tricks. // (0=disabled, 1=enabled) pretty_say 1 // Controls how many (number) of the server's slots are reserved. // This is useful only if reserve_type, below, is either 0 or 2. reserve_slots 0 // Custom message given to clients trying to connect who do not have // a reserved slots, when no public slots are free reserve_slots_msg "There are no reserved slots available on the server." // This controls how reserve slots work on the server. See documentation. reserve_type 0 // NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored. // Define the path to the script file here, if you don't want // to use the plugin system. // script_file "cstrike/addons/adminmod/scripts/admin.amx" // If enabled, names are compared to those who have privileges // with regular expressions. // (0=disabled, 1=enabled) use_regex 0 // The file in which you define your admins, their passwords // and the access levels that they are assigned to. users_file "addons/adminmod/config/users.ini" // The minimum number of seconds allowed between votes // called with the vote() (admin_vote functions) scripting function. // If 0 or disabled, the vote() scripting function is disabled. vote_freq 60 // Location of word filter file. 0 to disable, or something // like "wordlist.txt" if enabled words_file 1 users.ini // UserName:PassWord:###### Kranzfr3d:l:65535 vault.ini steht nix drin!!! plugin.ini (adminmod) addons/adminmod/scripts/plugin_ejl_timebomb.amx addons/adminmod/scripts/plugin_antiflood.amx addons/adminmod/scripts/plugin_base.amx addons/adminmod/scripts/plugin_chat.amx addons/adminmod/scripts/plugin_cheat.amx # addons/adminmod/scripts/plugin_CS.amx # addons/adminmod/scripts/plugin_TFC.amx addons/adminmod/scripts/plugin_hldsld_mapvote.amx addons/adminmod/scripts/plugin_message.amx addons/adminmod/scripts/plugin_retribution.amx addons/adminmod/scripts/plugin_fun.amx # addons/adminmod/scripts/plugin_spawn.amx addons/adminmod/scripts/plugin_prison.amx addons/adminmod/scripts/plugin_dragon_clanmatch.amx addons/adminmod/scripts/plugin_dio_announce.amx plugins.ini (metamod) win32 addons/adminmod/dlls/admin_MM.dll linux addons/adminmod/dlls/admin_MM_i386.so win32 addons/hlguard/dlls/hlguard_mm.dll uff, das wars...hoffe, hilft dir/uns weiter... bitte finde das prob...dann würde mir echt zufriedenheit mit AM einkehren... ![]() ![]() greez THX Me win32 addons/hlguard/dlls/hlguard_mm.dll |
Autor: | [WING] Black Knight [ 10.02.2003, 23:15 ] |
Betreff des Beitrags: | |
1. Die liblist.gam sieht sehr seltsam aus. 2. In der listenserver.cfg hat die AdminMod Konfiguration nichts zu suchen. 3. "exec addons/adminmod/config/adminmod.cfg" fehlt 4. Folgende Plugins könnten Auswirkungen haben. Leider ist mir der Quellcode nicht bekannt. |
Autor: | Mealstormms [ 11.02.2003, 17:46 ] |
Betreff des Beitrags: | |
hey wing...danke dir recht herzlich... hab erstmal liblist und listenserver so gemacht, wie es "richtig" ist... ![]() ich habs jetzt rausgefunden, was es war: hlguard... vielleicht ist meine konfiguration schuld...ich versuch weiterhin rauszufinden, was es genau ist... [EDIT] ich hab einfach nochma hlguard gesaugt, meinen alten hlguard-ordner gelöscht, den neuen reingemacht, noch n bischen rumgeschrieben in den cfg's und jetzt klappt allet super...danke wing für den tipp mit den plugins... riesen greez & THX Me |
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