Valve hat heute eine Betaserver veröffentlicht, der Sachen wie WONID in Ordnung bringt.
Die Rückmeldungen in der offiziellen Mailinglist sind recht positiv, so dass man davon ausgehen kann, dass keine größeren Probleme mehr auftreten. Leider werden die Provider wohl erstmal auf ein Fullrelease warten, sigh. Aber jeder mit einem eigenen Server kann es ja mal ausprobieren (Beta!! Also, jeder auf eigene Gefahr!):
From: Eric Smith <
EricS@valvesoftware.com>
To: Half-Life Dedicated Server Mailing List <
hlds@list.valvesoftware.com>,
Half-Life Dedicated Linux Server Mailing List <
hlds_linux@list.valvesoftware.com>,
Half-Life Dedicated Server Applications Mailing List <
hlds_apps@list.valvesoftware.com>
Cc: Erik Johnson <
erik@valvesoftware.com>,
Leon Hartwig <
hartwig@valvesoftware.com>
Date: Mon, 6 May 2002 19:31:59 -0700
Subject: [hlds_linux] New Beta Half-Life Server
Reply-To:
hlds_linux@list.valvesoftware.com
We have a beta version of the Half-Life Server we'd like to begin testing.
The issues we have addressed with this version are listed at the bottom of
this e-mail.
You can download the new beta server here:
http://files.valve-erc.com/
login: server_beta
pass: kalafornia
Windows
=======
filename: hlds_4109a_beta.zip
engine build: 2020
md5: 07bf28a060e7967f6fa814dd56d99d61
files: 4109a_changes.txt
hw.dll
sw.dll
swds.dll
hlds.exe
hltv.exe
cstrike\dlls\mp.dll
dmc\dlls\dmc.dll
Linux
=====
filename: hlds_l_3109a_beta.tar.gz
engine build: 2020
md5: 0f6dcd041ba3a7969021db9beea66540
files: 3109a_changes.txt
engine_i386.so
hlds
hlds_run
hltv
cstrike\dlls\cs_i386.so
dmc\dlls\dmc_i386.so
All you need to do is download the appropriate file(s) and replace your old
one(s). It's always a good idea to back-up your old versions first.
Clients using 1.1.0.9/1.0.0.4 should not have any problems connecting to
your servers. If you have any questions, please let me know
(mailto:
erics@valvesoftware.com).
Thanks.
Eric Smith
VALVe
===================================================
HLDS
====
- Linux: Fixed server using 64 MB more memory than it needed to.
- Linux: Added -pingboost command line parameter. Currently supports two
different methods ('-pingboost 1' or '-pingboost 2'). Only one method can
be active. Method 2 is the same method used in the old 3108 hlds_run_test
beta build. Method 1 is a new method. These may not work
well (or at all) on some OS environments.
hlds_run script
===============
- Linux: Added "-debug" flag to automagically run gdb and pull out useful
info.
- Linux: Quits script on "quit" from console, restarts on crash (via
"-restart" flag).
Engine
======
- Fixed incorrect WonIDs/SteamIDs in logs.
- Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
- Fixed sv_allowdownload being required to be set to 1 for clients to
connect to secure servers.
- Fixed segmentation fault on some Linux systems when attempting to run in
secure mode.
- Fixed 'bad address type' fatal error on servers that attempt to run in
secure mode but have no DNS resolution.
- Fixed DropClient messages for Steam clients who were banned or have a
duplicate Steam ID to properly show the SteamID of the client.
- Added logging of the anti-cheat system catching and kicking detected
cheats.
- Added logging of "kick" commands.
- Added logging of "banid" commands.
HLTV
====
- Fixed HLTV reporting wrong spectator numbers if connection to server was
pending.
- Fixed "multicast 1" not working if it was issued before HLTV connected to
game server.
- Added "serverversion", can be set to '1108' to view/re-record old demos.
- Added new debug message for mod makers if a packet couldn't be parsed
correctly.
- Fixed relay proxies reporting wrong spectator/slots numbers in
multiplayer/LAN menu.
- Changed error message if clients try to download missing resources to be
more helpful.
Counter-Strike
==============
- Restored "mp_fadetoblack" server variable.
DMC
===
- Fixed DMC powerup bug where the invisibility ring would make people glow
red.