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 Betreff des Beitrags: Abbruch beim Connecting/creating
BeitragVerfasst: 18.04.2003, 18:32 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
***''' [ADMIN] ERROR:
YOU MUST DEFINE EITHER "ADMIN_PLUGIN_FILE" OR "SCRIPT_FILE" IN YOUR ADMINMOD.CFG FILE BEFORE YOU CAN USE ADMINMOD ''''***


genau das fenster bildet sich bei mir wenn ich versuch n game zu erstellen (das is beim LAN sowie beim Internet Server) .

woran liegt das.(ich hab mir mal die .cfg mal angeschaut doch nichts erschliessbares gefunden. :(

PS:
denkt bitte nich das ich den sorry thread nur geschrieben hab um hier ne antwort zu bekommen. der ist echt ernst gemeint


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BeitragVerfasst: 18.04.2003, 18:45 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Schau Dir mal in der adminmod.cfg diese beiden Eintraege an:
Code:
// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"
Das ist der Verweis auf die plugin.ini in der Du Deine AM Plugins anmeldest. Gibt es eine solche Datei im dem verwiesenen Verzeichnis?
oder, Du konfigurierst den Adminmod nicht und laesst ihn mitlaufen. Dann musst Du vor dem Verweis auf das Scriptfile die beiden // wegnehmen:
Code:
// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// script_file "cstrike/addons/adminmod/scripts/admin.amx"
Erstere Version ist hier zu empfehlen.
Das was ich dazu geschrieben habe ist im Grunde nur uebersetzt

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 18.04.2003, 18:51 
AM.de Team
Benutzeravatar

Registriert: 23.11.2001, 00:00
Beiträge: 3842
Wohnort: Vor König Arthus
Was ist mit:
exec addons/adminmod/config/adminmod.cfg

in der (listen-)server.cfg?

_________________
Der schwarze Ritter triumphiert immer...
WING-Clan


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 Betreff des Beitrags:
BeitragVerfasst: 19.04.2003, 09:21 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
irgendwie klappt das nicht so ganz


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 Betreff des Beitrags:
BeitragVerfasst: 19.04.2003, 14:07 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Code:
exec "addons/adminmod/config/adminmod.cfg"
So sollte, wenn Adminmod laeuft, die letzte Zeile in der (listen)server.cfg lauten.

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 19.04.2003, 17:34 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
geht trotzdem nicht :cry:


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 Betreff des Beitrags:
BeitragVerfasst: 19.04.2003, 17:36 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
hut. irgendwie versteh ich deinen ersten post nicht .(ich weis ich bin dumm)


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 Betreff des Beitrags:
BeitragVerfasst: 19.04.2003, 18:15 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
AM findet die Datei plugin.ini nicht. Poste doch hier mal Deine adminmod.cfg
und die plugin.ini.
Die plugin.ini findest Du im Verzeichnis addons/adminmod/config

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 11:18 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
Adminmod.cfg



// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the Real World..."

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 1

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 0

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0


// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
// admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "This server is using Admin Mod"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 0


// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0


// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message


// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0


// Defines the max time length in seconds of voting process.
amv_vote_duration 30


// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// This is only used with the old script system and is not
// needed with the new plugin system
// help_file "addons/adminmod/config/admin_help.cfg"

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
Define the path to the script file here, if you don't want
to use the plugin system.
script_file "cstrike/addons/adminmod/scripts/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 0


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 11:19 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
Plugin.ini

addons/adminmod/scripts/plugin_antiflood.amx
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
addons/adminmod/scripts/plugin_cheat.amx
#addons/adminmod/scripts/plugin_CS.amx
#addons/adminmod/scripts/plugin_TFC.amx
addons/adminmod/scripts/plugin_hldsld_mapvote.amx
addons/adminmod/scripts/plugin_message.amx
addons/adminmod/scripts/plugin_retribution.amx
addons/adminmod/scripts/plugin_fun.amx
#addons/adminmod/scripts/plugin_spawn.amx


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 11:21 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
hoffentlich könnt ihr (bzw. kannst du) mir helfen :-?


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 11:45 

Registriert: 27.05.2002, 12:14
Beiträge: 541
Wohnort: im Osten ;)
eins ist mir schon aufgefallen:

#addons/adminmod/scripts/plugin_CS.amx

das # muss weg... wenn du CS spielst...

und hier die // weg:

// admin_plugin_file "addons/adminmod/config/plugin.ini"

dann bist schon weiter...

denn da stand ja: YOU MUST DEFINE EITHER "ADMIN_PLUGIN_FILE"...

(http://www.adminmod-hilfe.de/modules.ph ... age&pid=10)

_________________
Gameserver: 213.146.190.161:27005


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 11:50 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Dark hat recht.

Ausserdem musst Du
Code:
 NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
Define the path to the script file here, if you don't want
to use the plugin system.
script_file "cstrike/addons/adminmod/scripts/admin.amx"
so
Code:
// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
//Define the path to the script file here, if you don't want
//to use the plugin system.
//script_file "cstrike/addons/adminmod/scripts/admin.amx"
Wenn Du ein cvar 'einschalten' wills, dann nimm nur ganz unten die // weg, nicht bei den Kommentaren darueber.

greez

[-=THH=-]Stillsetzhut

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 11:51 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
geht trotzdem nicht


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 12:05 

Registriert: 27.05.2002, 12:14
Beiträge: 541
Wohnort: im Osten ;)
müsste aber langsam... welche fehlermeldung kommt jetzt noch?
hast mal meinen link nachgelesen?

_________________
Gameserver: 213.146.190.161:27005


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 12:49 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
man ey, das geht nicht. :evil:
die fehlermeldung ist die alte.

die letzt möglichkeit wäre noch wenn einer von euch sein adminmod cfg und seine plugin.ini hier reinpostet


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 13:02 

Registriert: 27.05.2002, 12:14
Beiträge: 541
Wohnort: im Osten ;)
nungut, wird dir aber nicht helfen...
Code:
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // 
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 1

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the Real World..."

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 1

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 1

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1

// If enabled, people who are gagged (not allowed to "say") will be 
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 1

// If enabled, people who are gagged will not be able to use 
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 1

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is 
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0

// This file specifies which script plugins get loaded.  
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after 
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that 
// they don't have the appropriate access rights for.
admin_reject_msg  "*** Du bist kein Admin !! oder du hast kein ausreichendes Rechtelevel !! ***"

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every 
// ten minutes by the message plugin.
admin_repeat_msg  ""

// The old verbosity.  Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 2

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file  "addons/adminmod/config/vault.ini"

// If enabled, a hlds_ld-style map vote will automatically 
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 1

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map, 
// or the end of another vote, before another hlds_ld-style 
// map vote can be called.
admin_vote_freq 500

// Controls how many times the current map can be 
// extended for thirty minutes
admin_vote_maxextend 2

// Percent of players who have to vote for a map to get it 
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1

// If set to 1, players who try to crash the server by using
// non-printable characters in mid-game will be banned from
// the server for 24 hours. Regardless of this variable's
//setting, offenders will be kicked if they do this.
// (0=disabled, 1=enabled)
amv_autoban 1

// When set to 0, and debug is enabled, Admin Mod passwords 
// will not be logged in cleartext.
amv_log_passwords 0

// Private server option. If enabled, only users listed in 
// users_file or ips_file are allowed to access the server.
amv_private_server

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message

// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 90

// Defines the max time length in seconds of voting process.
amv_vote_duration 30

// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 0

// encrypt_password, for LINUX ONLY, whether to use 
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 1

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 1

// This is only used with the old script system and is not
// needed with the new plugin system
help_file "addons/adminmod/config/admin_help.cfg"

// Declares priority IPs that are allowed to take a 
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for 
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change 
// for it to be successful.
map_ratio 70

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that 
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1

// Controls how many (number) of the server's slots are reserved.  
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// script_file "cstrike/addons/adminmod/scripts/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 1

// Location of word filter file. 0 to disable, or something 
// like "wordlist.txt" if enabled
words_file "addons/adminmod/config/wordlist.txt"

amv_enable_beta "menu1"
Code:
addons/adminmod/scripts/plugin_antiflood.amx
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
;addons/adminmod/scripts/plugin_cheat.amx
addons/adminmod/scripts/plugin_cheat_quiet.amx
addons/adminmod/scripts/plugin_CS.amx
;addons/adminmod/scripts/plugin_hldsld_mapvote.amx
addons/adminmod/scripts/plugin_message.amx
addons/adminmod/scripts/plugin_retribution.amx
addons/adminmod/scripts/plugin_fun.amx
addons/adminmod/scripts/plugin_spawn.amx
addons/adminmod/scripts/plugin_antiadminkick.amx
addons/adminmod/scripts/plugin_sank_dice.amx
addons/adminmod/scripts/plugin_sank_listen.amx
addons/adminmod/scripts/plugin_timebomb.amx
addons/adminmod/scripts/plugin_sdal_vfi.amx
addons/adminmod/scripts/plugin_say_admin.amx
addons/adminmod/scripts/plugin_voice.amx
addons/adminmod/scripts/plugin_stetze.amx
addons/adminmod/scripts/plugin_sdal_consgreet2.amx
;addons/adminmod/scripts/plugin_jack9_chime.amx
addons/adminmod/scripts/plugin_bk_cron.amx
addons/adminmod/scripts/plugin_speech.amx
addons/adminmod/scripts/plugin_dan_stop.amx
addons/adminmod/scripts/plugin_rindy_chasecam.amx
addons/adminmod/scripts/plugin_rindy_kickall.amx
;addons/adminmod/scripts/plugin_logd_hp.amx
addons/adminmod/scripts/plugin_logd_bombtimer.amx
addons/adminmod/scripts/plugin_cw_creator.amx
;addons/adminmod/scripts/plugin_logd_impressive57.amx
;addons/adminmod/scripts/plugin_sdal_allowsounds.amx
;addons/adminmod/scripts/plugin_logd_timerem.amx
;addons/adminmod/scripts/plugin_commandmenu.amx
;addons/adminmod/scripts/plugin_tw.amx
;addons/adminmod/scripts/plugin_stetze_nextmap.amx
;addons/adminmod/scripts/plugin_vfi_2.amx
;addons/adminmod/scripts/plugin_godmodeall.amx
;addons/adminmod/scripts/plugin_ghostbuster.amx
;addons/adminmod/scripts/plugin_goldengun.amx
;addons/adminmod/scripts/plugin_warn.amx
;addons/adminmod/scripts/plugin_rainbow.amx
;addons/adminmod/scripts/plugin_god.amx 
;addons/adminmod/scripts/plugin_sdal_talktome.amx
;addons/adminmod/scripts/plugin_logd_cs_ptb.amx
;addons/adminmod/scripts/plugin_sdal_time_manager.amx
;addons/adminmod/scripts/plugin_logd_cavey_tkmenu.amx
;addons/adminmod/scripts/plugin_logd_tkrevenge.amx
;addons/adminmod/scripts/plugin_chooseteam.amx
;addons/adminmod/scripts/plugin_lure.amx
;addons/adminmod/scripts/plugin_multislap.amx

is ja meine angepasste... dürfte dich nicht weiterbringen...

_________________
Gameserver: 213.146.190.161:27005


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 13:15 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
nee geht echt nicht.
*verzweifelung* :cry:


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 13:29 

Registriert: 27.05.2002, 12:14
Beiträge: 541
Wohnort: im Osten ;)
immer noch dieser fehler? :

***''' [ADMIN] ERROR:
YOU MUST DEFINE EITHER "ADMIN_PLUGIN_FILE" OR "SCRIPT_FILE" IN YOUR ADMINMOD.CFG FILE BEFORE YOU CAN USE ADMINMOD ''''***


kann net sein, wenn du unsere ratschläge ausgeführt hast...

_________________
Gameserver: 213.146.190.161:27005


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 Betreff des Beitrags:
BeitragVerfasst: 20.04.2003, 13:37 

Registriert: 29.03.2003, 10:05
Beiträge: 30
Wohnort: Selm
is aber so. denkst du ich mach das hier zum spass?


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