Ich hätte noch einen.
Offenbar gibt es ein Problem mit sv_allowdownload, wenn es auf 0 gesetzt ist.
From: Eric Smith <
EricS@valvesoftware.com>
To: Half-Life Dedicated Server Mailing List <
hlds@list.valvesoftware.com>,
Half-Life Dedicated Linux Server Mailing List <
hlds_linux@list.valvesoftware.com>
Cc: Erik Johnson <
erik@valvesoftware.com>,
Leon Hartwig <
hartwig@valvesoftware.com>
Date: Thu, 25 Apr 2002 12:05:45 -0700
Subject: [hlds_linux] sv_allowdownload and "secure" mode
Reply-To:
hlds_linux@list.valvesoftware.com
We've found a bug in the engine that will prevent clients from connecting to
your server if you have "sv_allowdownload 0" set and your server is running
in "secure" mode.
We'll be releasing a server-side update next week to fix this problem (and
others).
In the meantime, you can get around this problem by taking advantage of the
new server cvars introduced with this update.
===================
"sv_send_logos"
when "sv_allowdownload" is set to 1, this cvar will control whether custom
logos are propagated to clients
default: 1
"sv_send_resources"
when "sv_allowdownload" is set to 1, this cvar will control whether
resources are propagated to clients
default: 1
===================
If you set "sv_allowdownload 1" and "sv_send_resources 0", clients will be
able to connect to your server (running in "secure" mode) and game resources
will NOT be downloaded to them.
Thanks.
-Eric